Comments (1)
The errors came from that all portals were using the same render texture material. That is, if two blue or two orange portal appeared in the same camera, it would be rendered the same and won't match the corresponding portal any more.
Fix:
For each portal, duplicate a render texture material for it.
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Related Issues (20)
- Investigate bug that doesn't allow use of HomographyHelper
- Check player eye height
- Prevent camera from looking through walls
- Reduce lag HOT 1
- Flatten ``laser::CompositeObject`` for easier sorting HOT 1
- Framerate low of canyon/looking around HOT 1
- looking through walls still problematic
- Stomper causes bad forms of looking through objects and sometimes even leaving the world
- The rooms need to get their ceilings back HOT 1
- We need to better deal with player height, the current settings are good for Hannes bad for Patrick.. Can we adjust it maybe before starting? e.g. make a setting in ethan that contains the player's height which we enter before starting?
- Be able to reset the world when the laptop is in backpack HOT 1
- use clicker instead of mouse
- leaning forwards should not change the position of the player
- The glass walls look strange and should be more opaque. Also a hint of the reflected player would help a lot
- When the balancing bar comes the player needs to align too close to make it really work. Often the bar is not triggered. This should be made easier
- It is unclear how exactly the stomper works when walking into it as a player. It is confusing why you are suddenly locked up. Can we make this graphically more sound?
- At the zip-line the door is already open before the pumping mechanism is actually used
- [DREAM] set up the system without a backpack and laptop in it. Sven and I were dreaming about a wireless HDMI connection (see link) which has been used by Frauenhofer before. Possibly gearVR could also provide a solution here?
- [DREAM] still make the zip-line work all the way. Together with Sven I was dreaming about a simple setup which was tested before with Mate crates and a turk stick. Two turkers kneel down on their turk board, put the stick on their shoulders, the player arrives, turkers stand up, WHEEEEEEEEEE
- Change some of the instructions to enable more accurate, faster and better laser projection
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