graphics-lab's People
graphics-lab's Issues
Scene: Waterfall
Add a waterfall to the scene
Shader: god rays
Create a god ray in the main chamber
Game logic: Potions
Spread potions over floor
Shader: cel shading
Create a cel shader
Shader: Create edge outlining
The technique to look for is called "feature edge rendering".
Game logic: collision detection
Implement collision detection for objects
Skycube
Render a Cube at infinity and glue the sky textures on its inside. (instead of making a skybox)
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