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License: MIT License
TeamSpeak 3 plugin to control 3D voice communication in games
License: MIT License
If you are not connected to the game server, every client should be set to unmute. This is not the case right now.
Is there an example how I install the In GT-MP?
Add API to explicit mute clients even if they are in range
When a player joins a server while having push-to-talk enabled, the plugin reports a muted microphone to the server
Teamspeak contact rename prevents the server anonymisation. Clients in the in-game channel should disable all client contact names
Not decided yet if the server should be notified the client moved out or the client should be forced to stay in the channel by being moved again
The Posibility to activate a dimension depending Voice System, which works with the GT-MP Dimension.
For Example:
Player from Dimension 1 can hear Player from Dimension 0, but not otherwise. But in Dimension -1 nobody can hear you and you can't hear nobody from an other Dimension. It should work like the Dimension Player Streaming habbit from GT-MP.
PS C:\Users\cssch\Desktop\JAVC\JustAnotherVoiceChat> git submodule update
Cloning into 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/cereal'...
Host key verification failed.
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
fatal: clone of '[email protected]:USCiLab/cereal.git' into submodule path 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/cereal' failed
Failed to clone 'thirdparty/cereal'. Retry scheduled
Cloning into 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/enet'...
Host key verification failed.
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
fatal: clone of '[email protected]:lsalzman/enet.git' into submodule path 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/enet' failed
Failed to clone 'thirdparty/enet'. Retry scheduled
Cloning into 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/libmicrohttpd'...
Cloning into 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/cereal'...
Host key verification failed.
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
fatal: clone of '[email protected]:USCiLab/cereal.git' into submodule path 'C:/Users/cssch/Desktop/JAVC/JustAnotherVoiceChat/thirdparty/cereal' failed
Failed to clone 'thirdparty/cereal' a second time, aborting
PS C:\Users\cssch\Desktop\JAVC\JustAnotherVoiceChat>
And stop his animation while walking, actually any animation.
NAPI.Player.StopPlayerAnimation(speakingClient.Player);
Had to remove it and workaround
Muting the teamspeak sound pack while in-game would be a nice to have. Best would be with an option to turn this off.
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