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24.0 4.0 4.0 243.81 MB

An RTS base building game about stripping resources from a planet.

Home Page: https://store.steampowered.com/app/1260150/Phos

License: Other

C# 88.89% ShaderLab 9.82% HLSL 1.29%
game rts-game unity steam-games

phos's People

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phos's Issues

Conduit spam

building multiple conduits next to each other will make the last one show GUI Error about not being connected (even thou it IS)
and Deleting them all will make a nice light show XD

obrazek

renameable Loaded HQ

u can load your previous game before u name your new core/HQ (after restarting the game)
soo u can rename the saved HQ XD

F6 then F7 (save and loading) will delete HQ connection

(soo) everything will freak out, and lots of wierdness (bugs) ensues

to reproduce:
place HQ and conect it with a miner using 2(+?) conduits
press F6 and wait for it to finish
press F7 and wait for it to finish
u will get wierdness on the edges (and reconnecting wont work and make even more buggy behavior)

unDeletable Tech buildings

deleting tech buildings doesnt kill them, keeps tech unlocks and lets u place new ones (placing new ones will fail thou)

SaveLoad after i#19

ok, loading it was a BAD idea
(i still have the save but dont know how to send it)

obrazek
it disconnected/destroyed all buildings AND created GUI errors for no power above them
and made holes in the map XD

panning (with MMB) is slow in distance

panning (with MiddleMouseButton) on the top of the screen (soo in the distance) doesnt move the camera almost at all
kinda like u are panning the ground instead of UI

Deleting structures is still broken ;-(

you can currently delete carbon Thumper Mine
and it will just dealocate the ore tiles and delete upkeep
keeping some of the Models and Resource generation
(soo u can mine infinite amounts of it for free from one ore deposit XD)

carbon generator wont recreate error GUI when redisconnected

a connected carbon generator
obrazek
destroying all power conduits doesnt disconnect its power
well, it does disconnect it but doesnt remake the error marker

reproduction steps:
1- build Carbon generator
1.5- if it is powered then disconnect it
2- connect it (with power conduit)
3- disconnect it (destroy that power conduit)
4- the error now wont be created (2-3or4 is repeateble loop 1+ times)

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