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View Code? Open in Web Editor NEWAn RTS base building game about stripping resources from a planet.
Home Page: https://store.steampowered.com/app/1260150/Phos
License: Other
An RTS base building game about stripping resources from a planet.
Home Page: https://store.steampowered.com/app/1260150/Phos
License: Other
u can load your previous game before u name your new core/HQ (after restarting the game)
soo u can rename the saved HQ XD
the HQ resource production isnt tied to the apropriate HQs buildings
(soo) everything will freak out, and lots of wierdness (bugs) ensues
to reproduce:
place HQ and conect it with a miner using 2(+?) conduits
press F6 and wait for it to finish
press F7 and wait for it to finish
u will get wierdness on the edges (and reconnecting wont work and make even more buggy behavior)
when building it shows "0" (i remember it would be +0.5) and once built in top gui it counts and shows as +1
deleting tech buildings doesnt kill them, keeps tech unlocks and lets u place new ones (placing new ones will fail thou)
When naming your base you can still move the camera
the building menu sayes +5/t
is this intended ?
i think the resource being unavailable/mined already should happen when the miner is placed not later when it finishes building
it is probably visual only (but still a problem/confusing)
panning (with MiddleMouseButton) on the top of the screen (soo in the distance) doesnt move the camera almost at all
kinda like u are panning the ground instead of UI
you can currently delete carbon Thumper Mine
and it will just dealocate the ore tiles and delete upkeep
keeping some of the Models and Resource generation
(soo u can mine infinite amounts of it for free from one ore deposit XD)
u can chose nothing as a name, literally empty string = ""
a connected carbon generator
destroying all power conduits doesnt disconnect its power
well, it does disconnect it but doesnt remake the error marker
reproduction steps:
1- build Carbon generator
1.5- if it is powered then disconnect it
2- connect it (with power conduit)
3- disconnect it (destroy that power conduit)
4- the error now wont be created (2-3or4 is repeateble loop 1+ times)
the build menu numbers Do NOT Update from Red to white/green indicating i have enough resources once i do
(to build the building)
i have to click in and out of the menu to refresh it
advanced conduit description still sayes something about extra cost for disconected buildings
(but it got removed in previouts devlog right?)
the latest update removed this information, soo there is no telling what or how well a thing can mine specific tiles
currently it shoots to the right and slightly down
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