(Actual source code is in the two links above.)
Changeling: the Social Deception game is WIP web game set in an ancient forest, when a group of friends decide to venture into a forest to camp for the night, they realise that the rumours are not just rumours when one of them gets replaced by a changeling. Now, they must find out who, since Changelings are, by their very nature liars, and cannot tell the truth about their host's life.
You and a group of your friends have decided to travel into the woods near your town that is rumoured to be haunted. While setting up your camp for the night, one of you have been replaced by a Changeling, as you realise the strange happenings going on around you, you decide to ask each other questions only the real "you" can know, can you reveal the changeling or survive until the dawn? Or will you become another victim of the ancient forest and those that reside in it...
- Each turn, one of you will ask a question, everyone except you must answer.
- Changelings must lie. They are unable to tell the truth!
- Spirits must tell the truth. Ther are unable to lie!
- Campers may choose to lie if they are too embarrassed, but they should be careful to not draw false suspicion.
- Every five turns, the campfire may go out. If it does, the latest Changeling will choose the next camper to be turned!
- If the campfire does not go out, players vote to burn one of their own, turning the burnt player into a spirit.
- As the campers, you can win by surviving until the dawn, or by burning all the changelings.
- As the changelings, win by becoming the majority.
- Lie! Tell bald-faced lies, don't let them know your true self. Be persuasive.
- Deceive! Cast suspicion away from you, let the humans turn to each other.
- Trap! Ask campers questions you know they cannot afford to answer.
- Question, Changelings have to lie, use this to your advantage.
- Understand, do not jump to conclusions, the liar may also be a camper
- Collaborate, there is more of you, together, you can defeat the creature