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afps's Issues

Pathfinding

Big topic.
Would be good to have this as an option for more complicated entity behaviour in the future.

Rename AFPS

Now that we decide to provide two modes: first person and third person, it's better to rename this game.

My idea is: alive

Any suggestions?

Line of sight for Zombies

Simple line of sight feature
Zombies should only move towards the nearest visible player
I tried implementing this but could not get raycasts working
(Will push PR)

Audio bugs

  • The walking animation is still played when jumping.

Main Character bugs

  • The walking speed and animations are not synced (in any walking direction)
  • Add idle position/animation
  • Jump animation is to fast, does not feel natural
  • There’s no animation for walking slightly left or right, i.e. when pressing WA, WD, SA, SD
    • Or its the wrong animation
  • Add animation when someone hits me / shoots me (not just dying)
  • Add crawling and hunching animations

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