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Libre reimplementation of The Daedalus Encounter game

License: GNU General Public License v3.0

C++ 97.59% CMake 2.41%
game sdl daedalus-encounter reimplementation libsdl2pp cross-platform-game

opendaed's Introduction

OpenDaed

Build Status

F/OSS reimplementation of Mechadeus 1995 "The Daedalus Encounter" interactive movie puzzle adventure game.

Status

The project is currently on the early stages of development, and is not yet playable, however you can already run through the very first scenes of the story (from beginning up to entering Vekkar freighter).

Building

Dependencies:

  • cmake
  • SDL2
  • SDL2_image

The project also uses libSDL2pp, C++11 bindings library for SDL2. It's included into git repository as a submodule, so if you've obtained source through git, don't forget to run git submodule init && git submodule update.

To build the project, run:

cmake . && make

Running

To run the game, you need original game data. Specify path to data directory (it may be either CD-ROM mount point or a directory containing contents of all game CDs; directory structure doesn't really matter in the latter case, game will find needed data in subdirectories automatically) with -d options:

opendaed -d <datadir>

You may also specify name of game scenario (.nod) file and starting entry number with -n and -e options respectively - it's useful to jump to arbitrary part of the game for debugging purposes.

For instance,

opendaed -d <datadir> -n encountr.nod -e 2

is the start of the game story.

You may also directly play puzzles which are already implemented. For that, run:

opendaed -d <datadir> -p <puzzle name>

Currently implemented puzzles are:

  • artemis - netwalk-style power connection puzzle
  • hexagons - yellow door puzzle
  • sun - sundial puzzle in engine room

Author

License

GPLv3, see COPYING

The project also bundles third party software under its own licenses:

  • extlibs/SDL2pp (C++11 SDL2 wrapper library) - zlib license

opendaed's People

Contributors

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opendaed's Issues

Implement main menu

Will also fix opendaed exit on death: it'll be able to return to menu instead.

Puzzle: artemis

Netwalk-style puzzle encountered after Artemis crashes onto alien ship.

Properly implement laser handling

.nod entry type 27 seems to activate the laser (+hotzone), 33 deactivates it.
Currently, these are ignored and laser is activated on a single - frame scene (and won't work for massive Krin fight scene anyway).

Take .mov file PTS offset into account

Frame ranges seem to be shifted for some files, for example open_02.mov (but not tm_01.mov). libquicktime shows nonzero PTS offset for this file, likely this should be taken into account in MovPlayer class.

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