This project is a module #1 for Digital Sound Lecture: Binaural Effect
Implement sound-manipulating effect through stereo speaker
Implement 3D Aural Effect by moving the sound source back and forth
Used difference between intensity of the sound and left and right balance, based on psychoacoustic
Generate sound as an object that hover around the listener's head
- Prepare 1 second-length .wav audio sample (16000Hz, 16-bit, stereo)
- Program has to read the prepared 4 second-length audio sample as an input
- Save the audio sample as the following effect above
- Input: 1 second mono frequency sound (16000Hz, 16-bit, stereo), file source & exe must be in the same directory
- Output: 4 second-length result audio sample with 3D aural effect hovering above in circular motion
To summarize, I simply utilized angular velocity considering the length of the sound
Used FMOD Library to manipulate sound source as an object
For more information about FMOD, visit FMOD User Manual