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This project forked from daid/emptyepsilon

2.0 2.0 0.0 572.96 MB

Open source bridge simulator. Build with the SeriousProton engine.

Home Page: http://emptyepsilon.org/

License: GNU General Public License v2.0

CMake 0.78% Shell 0.38% Python 1.01% Lua 60.18% HTML 1.92% GLSL 0.14% C++ 35.42% C 0.02% Batchfile 0.01% JavaScript 0.15%

emptyepsilon's People

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ablueshadow avatar amir-arad avatar czenker avatar daid avatar doismellburning avatar erikdebruijn avatar failrogue avatar foesi avatar fouindor avatar gmyuval avatar greatestkeks avatar henrivesala avatar jandermannderkann avatar jonathanilevi avatar kfprimm avatar lucasdumont avatar mchlnix avatar nallath avatar ninjaspectre avatar olddragon2a avatar olivier-vm avatar oznogon avatar planetariumwsd avatar pryankster avatar rdbahm avatar tdelc avatar thorgod avatar vslotman avatar wrongtown avatar xansta avatar

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emptyepsilon's Issues

feature request: derelict / shipwreck object

Ability for GM to spawn an object which is an inactive ship that is clearly decommissioned / destroyed / inactive / incapacitated.
The idea is to simulate a situation where the crew is dead but the ship is intact or not damaged beyond repair.

A cool addition would be if by random chance, a dying ships did not explode and a wreckage remained in space.

This can also go well with feature request #39

Minor Bug (Not game breaking)

In game master, when you posses a ship and zoom way out, the client lags very badly because two many circles are being drawn.

getSectorName by color

Hi,

Really, I love, we love your system name sector. For Point Zero, that will be a huge enhancement.
I want to ask you for a little PR for that. Could you please modify your getSectorName to include a level : blue, yellow, green and red ?

Example : getSectorName(obj,1) = A0C
getSectorName(obj,2) = H0C
getSectorName(obj,3) = BLOC
getSectorName(obj,4) = SROC

I try it but I don't succeed it, I don't understand enough about division and modulo :)

Thanks it advance.

Bug on Impuse when far distance

Hi,

I just test a new scenario with some very far distance thank to your zoom system. Bug when the ship is too far from to the center of the map, my impulse don't work anymore.
For information, JUMP drive still work.

I test it and this "frontier" depend on the velocity. You can try it by moving your ship in the sector
BDP3455D and varying the impuse speed of the ship

Do you have a idea to solve it ?

feature request: estimated souls on board

It would be nice if ships and stations had another parameter, corresponding to their size which estimates the amount of souls on board.
Even cooler if it could tell armed from unarmed souls on board a vessel.

The way I envision this working is through a scan, similar to determining other things about a ship in space by another ship in space.

Big issues with dock systems

Hi,

Sorry once again for a new issue, i have applied all your docks and drones branch and your navigation branch. Now I have a huge problem : if a create a drone from a cargo, when i fastly scroll down in the relay screen, the game crash.

I test it a lot, i think it is only when there is a drone in the scenario. And even with the debug mode, i cannot find where the code fail.

If you have a idea, i will be very greatful :)

Remote GM

I'm quite curious, does this have the remote GM you talked about in your merge request with EE? Technically could this support Daid's EE clients as well (presuming its the same "version" or have you made some changes that might break compatibility?

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