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miniaudioo3de's Introduction

MiniAudioO3DE

This is a very early integration of https://miniaud.io/ into Open 3D Engine as a Gem. It has the most fundamental features working already: sound playback, sound positioning, and listener positioning. One can test the sounds in the Editor viewport without entering game mode.

Supported Sound Formats

  • Wav (in main branch)
  • Mp3, Flac and Ogg support is available in development branch (to be tested and merged to main when appropriate)

Components

  • MiniAudio Playback Component

image

  • MiniAudio Listener Component

image

How-To Guide in C++

  1. Declare a dependency in your cmake target on Gem::MiniAudio.API:
    BUILD_DEPENDENCIES
        PUBLIC
            ...
            Gem::MiniAudio.API
    
  2. Include the header file, for example
    #include <MiniAudio/MiniAudioPlaybackBus.h>
  3. Invoke MiniAudioPlaybackRequestBus interface
    MiniAudio::MiniAudioPlaybackRequestBus::Event(GetEntityId(), &MiniAudio::MiniAudioPlaybackRequestBus::Events::Play);
  4. Or get a direct pointer to the interface:
    if (auto bus = MiniAudio::MiniAudioPlaybackRequestBus::FindFirstHandler(GetEntityId()))
    {
        bus->Play();
    }
  5. You can also declare a dependency of a component on a particular component of MiniAudio, such as:
    static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
    {
        required.push_back(AZ_CRC_CE("MiniAudioPlaybackComponent"));
    }

How-To in Scripting

The following nodes are exposed to scripting.

image

For the playback component: image

For the listener component: image

License

Same license as Open 3D Engine, see https://github.com/o3de/o3de

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