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sm-weaponmodels's Issues

Weapons are invisible

Hello, i have an issue with the addon, i already set it all up and configured it to have a custom M4, the one you shown in the video (BF3 m4)

However any weapon in the game has no viewmodel and if you purchase an M4, the server crashes, related to new update? i hope it gets fixed

[CS:GO] Server crashing

I'm trying to install this model for the CT team:
https://gamer-lab.com/eng/mdl_source/Police_Baton?ysclid=lh57usyva511695490

The server crashes when joining any team. I also tried removing the keys: "TeamNum" and "BlockLAW".
I am using this configuration, tried to change indexes (42 and 59), doesn't work..
No errors in console or logs..

"ViewModelConfig"
{
	"weapon_knife"
	{
		"ViewModel"  "models/weapons/eminem/police_baton/v_police_baton.mdl"
		"WorldModel" "models/weapons/eminem/police_baton/w_police_baton.mdl"

		"TeamNum" "3"
		"BlockLAW" "1"
	}
}

Invalid edict (-1 - -1) blamming

L 02/11/2022 - 13:06:23: [SM] Exception reported: Invalid edict (-1 - -1)
L 02/11/2022 - 13:06:23: [SM] Blaming: weaponmodels.smx
L 02/11/2022 - 13:06:23: [SM] Call stack trace:
L 02/11/2022 - 13:06:23: [SM] [0] GetEdictClassname
L 02/11/2022 - 13:06:23: [SM] [1] Line 344, C:\Users\Joakim\Documents\Git\SM-WeaponModels\scripting\weaponmodels.sp::OnWeaponSwitch
L 02/11/2022 - 13:06:23: [SM] [2] Line 329, C:\Users\Joakim\Documents\Git\SM-WeaponModels\scripting\weaponmodels.sp::OnClientSpawnPost

Other modifications

Hey, not sure how else to contact you other than through this way.
Any way this plugin could be tweaked to add other things that are not normally supposed to be server side?
Like custom weapon sounds?

Error on startup plugin

Game: CS:GO
sm 1.10
06/17/2022 - 01:13:38: [SM] Exception reported: Failed to load SDK call "Animating_GetSequenceActivity"!
L 06/17/2022 - 01:13:38: [SM] Blaming: weaponmodels.smx
L 06/17/2022 - 01:13:38: [SM] Call stack trace:
L 06/17/2022 - 01:13:38: [SM] [0] SetFailState
L 06/17/2022 - 01:13:38: [SM] [1] Line 119, weaponmodels/entitydata.sp::WeaponModels_EntityDataInit
L 06/17/2022 - 01:13:38: [SM] [2] Line 276, weaponmodels.sp::OnPluginStart

Disappearing hands

When someone with access to a model [PlayerA] (handled by another plugin using the natives) is spectating someone without custom models [PlayerB], PlayerB has their hands/weapon disappear. It only happens if PlayerA has spawned previously (i.e. their custom view model entity was set), even if in previous rounds. Switching weapons back/forth [PlayerB] sometimes fixes it, but not always. If PlayerB has a custom skin equipped, even if they are switched to a different weapon (e.g. pistol is custom, but primary is up), they dont have the issue. I've tested too long on this. Any thoughts?

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