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Multi-View Environment

Home Page: http://www.gris.tu-darmstadt.de/projects/multiview-environment/

License: Other

Makefile 0.49% C++ 98.50% QMake 0.07% C 0.75% GLSL 0.18% Dockerfile 0.01%

mve's Introduction

Introduction Build Status

The Multi-View Environment, MVE, is an implementation of a complete end-to-end pipeline for image-based geometry reconstruction. It features Structure-from-Motion, Multi-View Stereo and Surface Reconstruction. Further, this is an effort to ease the work with multi-view datasets and to support the development of algorithms based on multiple views. MVE has been developed at the TU Darmstadt by Michael Goesele's research group, and is cucrently in maintenance mode, i.e., new features are rarely added.

This README covers compilation and basic information about the pipeline. For documentation, please refer to the Wiki pages on GitHub.

MVE is written in C++ and comes with a set of easy-to-use, cross-platform libraries. The code runs on Linux, MacOS X and (sometimes) Windows. MVE has minimal dependencies on external libraries; it depends on libpng, libjpeg and libtiff. A front-end QT-based application called UMVE is built on top of these libraries, for visualization of the datasets.

If you use our system and want to mention MVE in your publications, please cite the following paper:

MVE โ€“ A Multi-View Reconstruction Environment โ€” Paper, 10MB
Simon Fuhrmann, Fabian Langguth and Michael Goesele
In: Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, Darmstadt, Germany, 2014.

Building MVE and UMVE

To download and build MVE, type:

$ git clone https://github.com/simonfuhrmann/mve.git
$ cd mve
$ make -j8

To compile and run UMVE, the Qt user interface, type:

$ cd apps/umve/
$ qmake && make -j8
$ ./umve

System requirements to compile and run MVE or UVME are:

Windows and OS X: Please refer to the Wiki pages for instructions.

The Reconstruction Pipeline

The MVE reconstruction pipeline is composed of the following components:

  • Creating a dataset, by converting input photos into the MVE File Format.
  • Structure from Motion, which reconstructs the camera parameters.
  • Multi-View Stereo, which reconstructs dense depth maps for each photo.
  • Surface Reconstruction, which reconstructs a surface mesh.

The individual steps of the pipeline are available as command line applications in the mve/apps/ directory. Please refer to the MVE Users Guide for a more detailed description how to use these tools. Note that UMVE is merely an interface for scene inspection and does not support reconstruction.

Licensing

See the LICENSE.txt file and the source file headers for more details.

mve's People

Contributors

andre-schulz avatar cos65535 avatar daniilsnikulin avatar dthul avatar erictapen avatar flanggut avatar idoma avatar kant avatar keineahnung2345 avatar lemony-fresh avatar linusvanelswijk avatar mardy avatar maxvonbuelow avatar nitrotm avatar nmoehrle avatar npcasler avatar pierotofy avatar pmoulon avatar rhiestan avatar sbcv avatar seepa avatar simonfuhrmann avatar taketwo avatar waldteufel avatar xubury avatar

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mve's Issues

About Debug version Error

Hi, @andre-schulz

Recently I compiled mve on vs2015 using release version successfully. When I compiled it using debug version, it's actually Ok but when I ran it there is a error. The error information seems occur in matching. I don't know why. I will give you some snaps. Could you please have a look?

3
5

Building MVE on Windows 10

When I follow the instructions on https://github.com/simonfuhrmann/mve/wiki/Build-Instructions-for-Windows I have some problems building MVE. When doing cmake configure (in cmake gui) on the 3rd party folder, I get the error
CMake Error at CMakeLists.txt:16 (message):
32-bit builds are unsupported

which i managed to get past by adding CMAKE_GENERATOR_PLATFORM=x64 (Which might not be the right solution, but it works for this part).

When I then try to build the solution using Visual Studio I get some failures, which ends in:
========== Build: 6 succeeded, 2 failed, 0 up-to-date, 1 skipped ==========
The full log is to long to paste in here, but here is a .txt of it
log build thrid party.txt

If I then try to continue I also get some errors, mainly about not finding libjpeg (which probably is a result of the failed 3rd party build):
CMake Error at C:/Program Files/CMake/share/cmake-3.12/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR)

Any ideas of what might be the problem?

Qt5_Dir Not-Found build in VS2015

@andre-schulz
I have build 3rdParty successfully. But when cmake the mve, the error named QT5_DIR NOT FOUND occurred. And I have not found the compiled Qt5 files(*.dll or *.lib) in 3rdParty directory. So I am worried that there're some problems in QT5 installation process. May you give me some suggestions? Thanks.

About compile error on vs2013

Hi,
I have already compile 3dparty successfully on vs2013. But when I compile MVE.sln, it occured lost of error and warning. Could you help me have a look it. I will appreciate it. Thank you.
qq 20160328155217

qq 20160328155209
qq 20160328155323

Build Issues in Windows

I have read the build instructions for windows but I still have two questions, I hope you can help me solve the issues. Thank you.

The first is the build qt5 step in the 3rdparty, there is an error that unable to detect the platform from environment and i have tried to added "-platform win32-msvc2015" in the configure_command in the qt5's externalProject_add module in the CmakeLists.txt, there is still another error which is showed in the following picture.
image

The second is the mve-sfm step in the mve, I build in the Win32 and Release configuration, but there is an error C3861, 'mm_popcnt_u64': identifier not found in line 452 of the cascade_hashing.h. I have tried build in the x64 but there are a lot of link errors. I have done a test in my computer and 'mm_popcnt_u64" can get the right result in the x64 architecture according to the MSDN examples (https://msdn.microsoft.com/en-us/library/bb531475.aspx).
Thank you.

Error compiling on Visual Studio 2017

I'm trying to build MVS, in order to texture some PLY files that my software generates. Following this, I found out that I need to build MVE first. Following the steps to build MVE, starting by building 3rdparty, it gave me some errors:

2

Every step was tried only on Release x64.

when building 3rdparty on windows, error in glew

LNK2019 unresolved external symbol memset in function glewContextinit.
LNK1120 unresolved externals

Also, I did not find place for me to edit link properties of the solution. Any suggestions? Thanks.

NMAKE : fatal error U1077: "cd": return code "0x2"

Hello, andre-schulz, I am using window10+VS2015, using X64 Release,
WIN32_MAK_LOCATION=C:/Program Files (x86)/Microsoft SDKs/Windows/v7.1A/Include/win32.mak

The third-party library has been compiled successfully except Qt5. The reason for Qt5 error is:
NMAKE : fatal error U1077: ""E:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\cl.EXE"": Return code "0x1"
NMAKE : fatal error U1077: ""E:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\nmake.exe"": Return code "0x2"
NMAKE : fatal error U1077: "cd": return code "0x2"
NMAKE : fatal error U1077: "cd": return code "0x2"
NMAKE : fatal error U1077: "cd": return code "0x2"
NMAKE : fatal error U1077: "cd": return code "0x2"

Hello, andre-schulz, Debug X64 VS2015

Hello, andre-schulz, I am sorry to bother you, the computer configuration I am using is window10+VS2015,
I want to compile the X64 Debug version of MVE.

My computer contains WIN32_MAK_LOCATION=C:/Program Files (x86)/Microsoft SDKs/Windows/v7.1A/Include/win32.mak

When I compiled 3rdparty, I had a problem. After compiling 8 libraries successfully, the compilation failed 1 library . The glew library failed to compile.

The error displayed is

Error LNK2019 Unable to parse the external symbol _RTC_CheckStackVars, which is referenced in the function glewIsSupported [E:\ynh\c1\mve_d\3rdparty\build\build\glew\src\glew-build\glew.vcxproj]

Error LNK2001 Unresolved external symbol _RTC_InitBase [E:\ynh\c1\mve_d\3rdparty\build\build\glew\src\glew-build\glew.vcxproj

Error LNK2001 Unresolved external symbol _RTC_Shutdown [E:\ynh\c1\mve_d\3rdparty\build\build\glew\src\glew-build\glew.vcxproj]

import images umve.exe shutdown

Hello,

when I try to import images via the umve GUI, the GUI simply closes. I suspect that the makescene.exe crashes here. When compiling in VS2022 there were no errors with the 3rdparty.sln and the MVE.sln. When creating the MVE.sln with cmake the error tiff_DIR-NOTFOUND occurred. I could not find out exactly what the problem was here.

grafik

Can someone please help me find the problem.

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