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A modding SDK that allows you to interact with a modified version of Cocos 2DX v2.2.3 utilized by Geometry Dash

License: MIT License

Makefile 0.27% C++ 75.95% C 20.98% CMake 0.02% Objective-C 0.53% Objective-C++ 2.10% Python 0.15%

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cappuccinosdk's Issues

CCSprite::create crashes when using custom image

I put my image in the Resource Files filter but the game crashes when I load it.
here is my code:

#include "pch.h"
#include "PauseLayer.h"

bool __fastcall PauseLayer::hook(CCLayer* self) {
	bool result = PauseLayer::init(self);
	auto director = CCDirector::sharedDirector();
	auto size = director->getWinSize();

	CCSprite* button = CCSprite::create("button.png");
	button->setPosition({ size.width / 2, size.height / 2 });
	self->addChild(button);

	return result;
}

Single-File Header

I'm developing a CMake-based project that hooks into Geometry Dash (I already have a loaded DLL) and I want to render an ImGui into the game. The way that includes are currently set up causes include resolution to fail when cocos2d is just set as an include directory.

Any chance I can just get a Single-File Header and a single .lib of what I need? Something like cappuccino.hpp and cappuccino.lib. That would make using CappuccinoSDK in other ways than with Visual Studio a lot easier.

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