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utransition's Introduction

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utransition

A tiny (~2KB) library providing you an easy way to manage time-based transitions. You just set prefered duration and easing and then specify how things should change basing on transition progress. For example, you can write small wrapper around this library that allows you to animate page scroll dynamically.

utransition is available via npm:

$ npm install utransition

Usage

import utransition from 'utransition';

const transition = utransition(200, requestAnimationFrame);
let wasPaused = false;

transition.onStart = () => {
	console.log('transition started');
};

transition.onProgress = () => {
	console.log(`eased progress: ${transition.easedProgress}`);
	console.log(`linear progress: ${transition.linearProgress}`);

	if (linearProgress > 0.4 && !wasPaused) {
		transition.pause();
	} else if (wasPaused && linearProgress > 0.6) {
		transition.abort();
	}
}

transition.onPause = () => {
	console.log('transition paused');
};

transition.onResume = () => {
	console.log('transition resumed');
};

transition.onAbort = () => {
	console.log('transition aborted');
}

transition.onEnd = () => {
	console.log('transition finished');
}

transition.play();

API

utransition(duration, timer[, easing])

Creates a transition object.

Example:

const myTransition = utransition(200, requestAnimationFrame);

duration

Type: Number
Minimum: 1

Transition duration in milliseconds.

timer

Type: Function

Timer like window.requestAnimationFrame.

easing

Type: Function
Default: linear (progress) => progress

Custom easing function that takes linear progress in range from 0 to 1 and should return eased progress.

transition object

Created by utransition call:

const transition = utransition(200, requestAnimationFrame);

// API:
transition === {
	play() {},
	pause() {},
	abort() {},

	onStart() {},
	onPause() {},
	onResume() {},
	onAbort() {},
	onEnd() {},

	state: Enumerable['stopped', 'in progress', 'paused'],
	easedProgress: Number,
	linearProgress: Number,
};

All callbacks are invoked in the transition context, so you can do things like this.abort() inside callbacks.

transition.state

Type: String
Overridable: false

Current transition state. One of stopped, paused, in progress.

transition.linearProgress

Type: Number
Overridable: false

Current linear progress.

transition.easedProgress

Type: Number
Overridable: false

Current eased progress.

transition.play()

Type: Function
Overridable: false

Starts or resumes transition.

transition.pause()

Type: Function
Overridable: false

Pauses transition.

transition.abort()

Type: Function
Overridable: false

Aborts transition.

transition.onStart

Type: Function
Overridable: true
Context: transition

Called when transition starts. Usage:

const transition = utransition(...);
transition.onStart = () => {
	console.log('transition started');
};

transition.onPause

Type: Function
Overridable: true
Context: transition

Called when transition pauses. Usage:

const transition = utransition(...);
transition.onPause = () => {
	console.log('transition paused');
};

transition.onResume

Type: Function
Overridable: true
Context: transition

Called when transition resumes. Usage:

const transition = utransition(...);
transition.onResume = () => {
	console.log('transition resumed');
};

transition.onAbort

Type: Function
Overridable: true
Context: transition

Called when transition aborts. Usage:

const transition = utransition(...);
transition.onAbort = () => {
	console.log('transition aborted');
}

transition.onProgress

Type: Function
Overridable: true
Context: transition

Called on every timer tick except first tick after start or resume. Usage:

const transition = utransition(...);
transition.onProgress = () => {
	if (transition.linearProgress > 0.5) {
		transition.abort();
	}
}

transition.onEnd

Type: Function
Overridable: true
Context: transition

Called when transition ends. Usage:

const transition = utransition(...);
transition.onEnd = () => {
	console.log('transition finished!');
}

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