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- Webcam -> GL Mesh w/ shader. GLSL works with per-vertex data to create color.
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- Dither experiment. Webcam -> GM Mesh. Uses
jit.gen
to compare a random number to the webcam luminance value. (Idea for random number-based dither). Uses standard deviation (from the Sadam library) to adjust the contrast of the webcam image: high contrast images work better with dithering. Matrix size and point size of the mesh adapts to luminance of the image.
- Dither experiment. Webcam -> GM Mesh. Uses
- neuralCellAutomata.js convolution based generative experiment. Different activations and kernals create different patterns.