Name: Andrew Hazelden
Type: User
Company: Dover Studios, Inc.
Bio: Andrew Hazelden is a Nova Scotia, Canada-based visual effects artist and volumetric video pipeline technical director.
Location: West Dover, Nova Scotia, Canada
Blog: https://github.com/Kartaverse
Andrew Hazelden's Projects
This is a collection of Andrew Hazelden's MikroC Pro Color Schemes
This is Andrew Hazelden's Collection of TextWrangler and BBEdit Color Schemes
A fork of Movale's Fusion Resources Repo
mrEnvironment for Maya is a new python script that makes it easy to set up and use mental ray environment map nodes in Autodesk Maya. This is useful for rendering environment maps using spherical or cubic texture maps.
MultiMesh Scripting is a set of Windows BAT scripts that help simply the process of running meshlabserver MLX scripts and batch processing a folder of 3D scene files.
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
NeRF-Art: Text-Driven Neural Radiance Fields Stylization
NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields. https://arxiv.org/abs/2210.13641 + Sigma-Fusion: Probabilistic Volumetric Fusion for Dense Monocular SLAM https://arxiv.org/abs/2210.01276
Jupyter Interactive Notebook
Obq_Shaders for Arnold
A Simulated OpenVR/OpenXR-Based Virtual Hardware Device Driver
A Simulated OpenVR/OpenXR-Based Virtual Hardware Device Driver
Open Source API and interchange format for editorial timeline information.
Automatically exported from code.google.com/p/osm-bundler
A proof-of concept OpenTimelineIO adapter for the Cooke LMF lens metadata format.
This collection of panoramic geometry files can be handy for previewing immersive imagery in your 3D program.
This is an example of a simple piano for the Mikromedia Workstation's Piezo Buzzer.
The PIXAR Universal Scene Description Syntax Highlighter modules makes it easier to compose and edit PIXAR .USD files.
PLYmesher is a collection of bash scripts and MeshLab .mlx filter scripts that are used to create possion based reconstructions of .PLY formatted point clouds.
Poisson Surface Reconstruction
Use Microsoft PowerPoint to create immersive fulldome presentations.
Microsoft Project Acoustics
Archived versions of Josh Gladstone and Timotheos Samartzidis' Stereo2Depth, from the 6DoF reddit forum.
Container scripts to build and run DaVinci Resolve [Studio] for Linux using Docker or Podman
A Unified Framework for Surface Reconstruction
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
A collection of Python scripts for SilhouetteFX v7+.
A Maya module that makes it easy to call a Skype user from inside Maya using a custom Skype shelf.
Snowburst is a Mikromedia dsPIC33 based game. Tap to the screen to melt the falling snowflakes before you get snowed in. If you miss a snow flake the snowbank gets higher. Every 500 points the snowbank starts to melt a bit.
The Softimage SPDL Syntax Highlighter modules makes it easier to compose and edit .SPDL files.