Giter Site home page Giter Site logo

hero-engine's Introduction

Hero Engine

Hero Engine

The Hero Engine aims to be an open-source HTML5 adventure game creation engine based on Tiled and Phaser3.

We're calling it a meta-engine because it is not a full game engine on it's own, but a layer on top of Phaser3 that makes it easy to create Adventure Games. The engine will provide game developers with an integration between Tiled and Phaser3 that will allow for easy adventure-game-like level creation. As well as common functions and UI elements that are common among all adventure games. If you're not sure what an adventure game is, Monkey Island, is a great example of the adventure game genre.

This engine will be used to create "Command Line Heroes: The Game" based on the Season 2 of the Command Line Heroes Podcast.

We are creating a new engine because we couldn't find any existing open source HTML5 adventure game creators out there. But if you know of any open source adventure game engines for the web let us know!

Install

npm install

Eamples

npm run examples

Contribute

Everyone is invited to contribute to this project. All types of contributions are welcome. We share the same inclusivity values of the P5.js community.

Before we can start work on the actual Command Line Heroes adventure game we need to commplete at least the first two milestones listed below. The best way you can help right now is by working on one of the issues in the Reference Room milestone.

We are also learning Phaser3 and Tiled as we go so the The Reference Room is a proof of concept for the base level features we need for a bare bones adventure game organized into a series of examples.

Milestones

  1. Reference Room - Base level room
  2. UI Functions - common functions across adventure games
  3. Advanced functions - Dialogs, command line interpreter, transitions

Guides & Docs

This project is built on top of two main tools: Tiled and Phaser3. Here are some useful guides and docs for each.

Tutorials:

Docs:

How to get Help

  1. Post a question in the repo issues
  2. Ask a question in real-time in our public Discord server
  3. Send a tweet to one of the twitter links below social

Community

Join our public Discord server: https://discord.gg/rpnmpVj

Social

Jared Sprague @caramelcode

Michael Clayton @mwcz

Command Line Heroes

#CommandLinePod

Command Line Heroes: The Game

https://www.redhat.com/en/blog/command-line-heroes-game

hero-engine's People

Contributors

jared-sprague avatar mwcz avatar commandlinehero avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.