Diffuse shading with multiple lights
Ear cutting algorithm implementation for polygons. Polygon created in blender.
-Instancing
-Add additional models into existing VBOs if possible (for static models)
-Model transformations within a game loop
-Uses OBJ_Loader to load and render .obj models
-Camera translation and rotation
-Shaders (Diffuse implemented)
-Lighting
-Polygon ear cutting algorithm