andrewzimmer906 / pocketportalvr Goto Github PK
View Code? Open in Web Editor NEWPocket Portal Asset
Pocket Portal Asset
I found this issue and fix it. My case:
I have multiple scenes with portals. LayerManager defined as singleton as well as definedDimensions list is static. So the problem is when I unload scene, all dimensions that was in the scene deleted, and now definedDimensions variable contains "null". What I offer is to use LayerManager as MonoBehaviour Singleton so it is related to the scene and remove static from definedDimensions so it also related to LayerManager instance.
I am getting the following Console error:
Assets/Pocket Portal VR/Demo/Scripts/ARFoundationPlacement.cs(28,27): error CS1061: 'ARSessionOrigin' does not contain a definition for 'Raycast' and no accessible extension method 'Raycast' accepting a first argument of type 'ARSessionOrigin' could be found (are you missing a using directive or an assembly reference?)
This might be due to:
The raycasting API is the same as before, only now it is on a new component ARRaycastManager. Previously it was on the ARSessionOrigin. If you need to perform a raycast, make sure you have a ARRaycastManager on the same GameObject as the ARSessionOrigin and use the Raycast methods on that component.
This is an unique plugin for VR so it'll be great to have it moving on to the next level. It still works with SRP when one meticulously does all the necessary settings. But no URP (shader turns pink), no Postprocessing (you know how useful it is). With Postprocessing, even in the old SRP one - the portal shader breaks the result.
Any idea how to get this to work with OVR on Rift?
The portal material is not showing correctly. Works fine in Steam VR
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