Giter Site home page Giter Site logo

andrupka / vanilla-normals-renewed-bedrock-edition Goto Github PK

View Code? Open in Web Editor NEW

This project forked from jebbyk/vanilla-normals-renewed-bedrock-edition

0.0 0.0 0.0 6.13 MB

Vanilla textures made compatible with SEUS PTGI (and other PBR minecraft shaders) for Minecraft ≥ 1.13

License: GNU General Public License v3.0

GLSL 100.00%

vanilla-normals-renewed-bedrock-edition's Introduction

Vanilla-Normals-Renewed

A shaders compatible minecraft texture pack, based on vanilla but with normals and proper glossiness information.

⚠️ This version is made for Minecraft bedrock edition 1.17 and above ⚠️

Description

I didn't want any of those fancy high-resolution texture packs in order to enjoy normal mapping and specular highlights. So I decided to make my own, but based on vanilla textures.

This texture pack is free for everyone to use! However if you wish to support me, you can join my Patreon : https://www.patreon.com/Poudingue

Copyright

You can do whatever you want with my texture pack, screenshots, videos, modifications for personal use or redistribution, as long as you don't sell it and provide a link to this page or my Patreon page. Oh, and also, don't mix it with Realistico. Dead serious. Absolutely not a joke. This is not irony, I really insist. I will sue you.

Screenshots

⚠️ The screenshots provided here were made with SEUS renewed, an an old version of minecraft, the results will differ with other shaders ⚠️

Textures have bump mapping information, allowing parallax occlusion mapping and normal mapping. Smoothness information is very important for the credibility of materials too, especially when the sun lights it at grazing angles.

Metals and smooth materials now have the correct information to compute reflections. SEUS renewed heavily relies on Screen Space Reflections for this and don't take correctly roughness surfaces for it, so the reflections may be too shiny and imperfect. However using SEUS PTGI will provide Path-Traced reflections and indirect lighting, and correctly take into account roughness.

Installation

  • Install a shader supporting normal and specular mapping. If you don't know which one, give this one a shot

BRAND NEW zip-based Method (if you don't know how to use git)

  1. On this page, click on «Release», on the top of the screen.
  2. Pick the version you want and download the zip in the «assets» zone.
  3. Change it's file type from .zip to .mcpack
  4. Open this .mcpack file using minecraft
  5. Select the right shader and resourcepack in minecraft options.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.