Behavior tree plugin for Godot
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Behavior tree plugin for Godot
A composite node which processes all children until one succeeds. The order of processing is given by the the scene tree.
A composite node which processes all children until one fails. The order of processing is given by the the scene tree.
A node which is designed to have only one child node as entrance to the Tree. During the process it ticks the child node and provides it with the owning parent and the blackboard.
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