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angelo miner's Projects

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

serious-engine_croteam icon serious-engine_croteam

An open source version of a game engine developed by Croteam for the classic Serious Sam games.

shaders icon shaders

Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"

tensorflow icon tensorflow

Computation using data flow graphs for scalable machine learning

tf-pose-estimation icon tf-pose-estimation

Deep Pose Estimation implemented using Tensorflow with Custom Architecture for fast inference.

torque3d icon torque3d

MIT Licensed Open Source version of Torque 3D from GarageGames

tutorials icon tutorials

This holds the tutorials for GameTutorials.com

umodel icon umodel

Unreal Engine Model Viewer (UE Viewer).

uvsquares icon uvsquares

Blender addon for reshaping UV selection into grid.

voxie icon voxie

Open-source voxel editor and toolchain

webgl-noise icon webgl-noise

Procedural Noise Shader Routines compatible with WebGL

webgl3dpainter icon webgl3dpainter

A WebGL painter of 3D objects. It loads obj objects, and the user can paint the object in 3D space, or in the UV 2D texture space.

werkkzeug4ce icon werkkzeug4ce

werkkzeug4CE (Community Edition) - A complete 3D suite to make 3D real-time animations.

xenocollide icon xenocollide

XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license

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