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42 project - cub3D - This project is inspired by the world-famous eponymous 90's game Wolfenstein 3D. It is about configuration file and map parsing, ray-casting principles, efficient use of the mlx library for graphics, handling keyboard and mouse events for navigation, and texture mapping for wall surfaces.

Shell 0.82% Perl 0.31% C 85.60% Makefile 3.16% Roff 10.11%

cub3d's Introduction

cub3D

This project is inspired by the world-famous eponymous 90's game Wolfenstein 3D, which was the first FPS ever.

It is based in C programming and utilizing the MiniLibX library, is a detailed exercise in creating a 3D maze using ray-casting. This technical project demands understanding of ray-casting principles, efficient use of the mlx library for graphics, handling keyboard and mouse events for navigation, and texture mapping for wall surfaces. It involves direct manipulation of images, pixel-level operations, and managing a window using mlx functions. Additionally, it requires parsing configuration, map, and texture files, integrating these aspects to achieve a functional, visually accurate 3D environment.

cub3D subject table

cub3D map example1

cub3D map example2

cub3D map example3

Subject PDF

cub3d's People

Contributors

dsite42 avatar ankinzin avatar

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