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itsdinkd avatar itsdinkd commented on July 30, 2024 1

I doubt that, as there isn't anything I do to stop it from being modified. The datapack portion of my mod is setup properly as well. KubeJS should be able to access it.

I see. damn. looks like its back to the drawing boards. I'll let you know what I find out.

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itsdinkd avatar itsdinkd commented on July 30, 2024

this is with your latest update btw.

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AnonymousHacker1279 avatar AnonymousHacker1279 commented on July 30, 2024

It's marked as a pre-release for a reason, you should expect potential bugs. However, I fail to see how in the logs that my mod is causing issues; nothing points directly to Immersive Weapons. My best guess is that you have other mods scattered about that are breaking something. I see KubeJS modifying data packs, perhaps that's the source of your issue?

I have no trouble setting up a server using my mod.
image

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AnonymousHacker1279 avatar AnonymousHacker1279 commented on July 30, 2024

Guys, let's not stalk each other on Discord now...

It looks like KubeJS is causing issues, and that's all I can find. Perhaps it's a configuration there? I cannot reproduce the issue. As you saw in my comment (not @Fury-The-Coder's, he is not a developer on this project), I was able to successfully start and join a server with my mod loaded.

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AnonymousHacker1279 avatar AnonymousHacker1279 commented on July 30, 2024

I do want to mention that I'm not 100% certain that it's KubeJS. That was just the only thing I could find that was modifying recipe serializers and it pointed to a few mods that were being changed, mine being included.

Best of luck, I hope you get the problem solved.

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itsdinkd avatar itsdinkd commented on July 30, 2024

That makes sense though as that is what KubeJS is all about. You can use it to modify recipes with javascript. do you think it's possible that there's a conflict with IW not allowing it to be accessed by KubeJS by chance?

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AnonymousHacker1279 avatar AnonymousHacker1279 commented on July 30, 2024

I doubt that, as there isn't anything I do to stop it from being modified. The datapack portion of my mod is setup properly as well. KubeJS should be able to access it.

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