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Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.

Home Page: https://anonymoushacker1279.tech/wiki/immersiveweapons

License: MIT License

Java 100.00%
forge minecraft mod immersive-weapons minecraft-mod minecraft-forge minecraft-neoforge neoforge

immersiveweapons's Introduction

Immersive Weapons Logo

Immersive Weapons for Minecraft

CodeFactor Discord

A weapons mod for Minecraft

Immersive Weapons is a weapons mod more than just a weapons mod aiming to spice up your combat skills.

Traverse the world, scavenging in destroyed factories or climbing to the pits of hell to collect new and powerful resources. Build stronger and more versatile weapons of war. Fortify your base and sound alarms at the first sign of intrusion by invaders.

A few things that will be the highlight of your experience:

  • Tiered Pikes, so you can stab someone from way over there
  • Flintlock Pistol, Blunderbuss, and Musket, so you can shoot someone from way over there
  • New and Powerful Swords, so you can slice someone that isn't way over there
  • Tiered Gauntlets, so you can punch someone that isn't way over there, but not over there enough to use a sword
  • Medical Equipment, so you can survive getting stabbed, shot, and sliced
  • Environmental Traps, so you can stop people from coming over to stab, shoot, and slice you
  • Accessories, to improve your ability to stab, shoot, and slice people (or to improve your ability to not get stabbed, shot, and sliced)

A few other notes:

  • I only intend to work on the latest versions of Minecraft. Please don't ask about porting to old versions.
  • This is for the NeoForge modloading platform. I have no plans to port to other modloaders.
  • Yes, you can include it in modpacks, provided it is open source and doesn't have an installer.
  • This is open source. If you want to port to old versions or to another loader, that's fine, but I cannot help with that.
  • This is NOT to be reposted to any mod reposting websites. The only places you should download this mod are the CurseForge page, the Modrinth page, or this GitHub repository. #StopModReposts

Interested in the development of this project, or just want to hang out? Join the Official Discord server

Version Support

Active development will be focused on the latest Minecraft version. You should upgrade to newer versions of Immersive Weapons for bug fixes and new features.

When looking at the mod file, the version looks like this: ImmersiveWeapons-<Minecraft version>-<Immersive Weapons version>. For example, ImmersiveWeapons-1.18.2-1.15.0. The Minecraft version is simple: it only changes when the mod is updated to newer versions of Minecraft.

The Immersive Weapons version is a bit more complex:
When the first number changes (1.15.0), it is a major change. For example, changing from an in-dev to a full release. This probably won't ever change.
When the second number changes (1.15.0), it is a minor change. For example, adding new features, improvements, etc. These are usually content releases or large rewrites.
When the third number changes (1.15.0), it is a bugfix/patch. These are small changes that correct behaviors or otherwise add small functionalities.

You should always update to the latest bugfix/patch version. Updating to the latest minor version is also recommended, but can be treated with a lower priority. Read the update changelogs associated with new releases for any important information about that release.

This table lists the latest Immersive Weapons version for a Minecraft version. If anything is listed other than Latest, consider it to be at the End of Life. In some cases, an older version will receive bugfixes should the community describe an interest in it (This excludes versions listed as N/A - Build From Source).

MC Version Immersive Weapons Latest Version
1.20.4 Latest
1.20.2 1.28.0
1.20.1 1.27.7
1.19.4 1.23.2
1.19.3 1.21.0
1.19.2 N/A - Build From Source
1.19 1.18.4
1.18.2 1.17.4
1.18.1 (ALPHA) 1.14.0-alpha1
1.17.1 1.12.1
1.16.5 1.4.3
1.16.4 1.1.1
1.15.2 N/A - Build From Source

NeoForge vs Forge

Immersive Weapons versions including and prior to v1.24.x were designed for the classic Forge modloader. However, as of v1.25.0, Immersive Weapons is now designed for the NeoForge modloader. The reason for this can be found on the Neoforged project blog. It is expected that a majority of the existing Forge community will migrate to NeoForge.

On MC 1.20.1, NeoForge should be compatible with Forge mods, so IW v1.25.x-v1.27.x should also work on both. However, if you experience issues on Forge, try NeoForge. Starting at MC 1.20.2 there is a hard break on compatibility between the two modloaders. I will not (and cannot feasibly) maintain two separate versions of Immersive Weapons for Forge and NeoForge.

Contributing

See CONTRIBUTING.md.

Bug Reports and Feature Suggestions

Bug reports and feature suggestions are welcomed. However, there are a few things you need to include when making them.

  • Title. You need to have a title that accurately summarizes the rest of the report.
  • Description. You need to describe EXACTLY what happens/should happen. Also list steps you can take to reproduce this.
  • Additional Context. List any other information that is important in understanding your report.

Specifically for bug reports:

  • Version Information. You need to list the Minecraft version you are using, the Immersive Weapons version, and the NeoForge version.
  • Debug logs. You MUST upload your debug log. Otherwise, I won't be able to determine what isn't working. The bug report template lists where to find them at.

Providing the requested information at the beginning can make the difference between a three-hour update and a three-day update.

Before making a report, update to the latest version of Immersive Weapons and NeoForge. It's possible that what you're looking for was merged into a newer release.

License

Immersive Weapons is MIT licensed, excluding its assets, which are CC-BY-NC-SA licensed.

Translations

Some translations (es_es and ru_ru) were generated automatically using my (now decrepit) Mr. Worldwide toolkit. They are probably not too accurate, and I don't have the time to fix them. I have not generated any other translations in a long time as the toolkit proved to be too unreliable.

If you want to clean up the translations then please go ahead and make a contribution. I appreciate it.

immersiveweapons's People

Contributors

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Watchers

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immersiveweapons's Issues

[BUG] Copper Ore not working in Tinker's Construct

Describe the bug
I cannot use the copper ore in this mod in Tinker's Construct's Machines, including the smeltery.

To Reproduce

  1. Mine Copper Ore from the mod.
  2. Attempt to place the ore in the Multiblock Smeltery or the Seared Heater.

Expected behavior
The copper ore should be detected by the smeltery and be turned into Molten Copper.

Screenshots
Image of Copper Ore not being detected by Tinker's Construct

Setup

[BUG] Prevents Start up of servers

So.... after 3 hours of debugging 250 mods, your mod prevented world creation in a server instance.
I did this one by one, disabling mod after mod, and it came down to Immersive Weapons. There is no log indicating why, but there is a crash error I can provide .

Latest Immersive Weapon version
1.18
Modloader 38.0.17

[20:24:49] [main/FATAL]: Failed to start the minecraft server
java.lang.RuntimeException: Missing referenced custom/removed registry entry for registry ResourceKey[minecraft:root / minecraft:worldgen/biome] named minecraft:overworld
at com.mojang.serialization.DataResult.lambda$getOrThrow$4(DataResult.java:100) ~[datafixerupper-4.0.26.jar%2329!:?]
at com.mojang.datafixers.util.Either$Right.map(Either.java:99) ~[datafixerupper-4.0.26.jar%2329!:?]
at com.mojang.serialization.DataResult.getOrThrow(DataResult.java:93) ~[datafixerupper-4.0.26.jar%2329!:?]
at net.minecraft.server.Main.main(Main.java:175) ~[server-1.18-20211130.085255-srg.jar%23265!:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:46) ~[fmlloader-1.18-38.0.17.jar%2323!:?]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.0.7.jar%235!:?]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:90) [bootstraplauncher-0.1.17.jar:?]

Multiplayer crafting issue

In singleplayer I can craft gun parts with no issues. But in multiplayer I cant for some reason? Like when I craft and take the trigger assembly out of the small parts table the gold just reappears back and the trigger assembly disappears? The crafting works just fine in singleplayer but not in multiplayer? Pls help.

Crashing During World Creation mc 1.19.4

for whatever reason this mod is causing a massive issue when creating a new world. upon loading into the new after creation, the screen stays black whilst hearing the game sounds and then just as soon as you think its going to color in, the world closes with the message "server closed" have tested this repeatedly to make sure it wasnt a fluke and as soon as I disabled immersive weapons the issue disappeared.

mc 1.19.4
forge 45.0.1
ImmersiveWeapons-1.19.4-1.23.0.jar

below I will list all the logs that were generated during the issue for your convenience.

debug

crash report

client log

launcher_log

Regarding the production of language files

关于语言文件制作 我着手汉化语言文件请问应该如何提交简体中文语言包
Regarding the production of language files, I started to localize language files. How should I submit the simplified Chinese language package?

[BUG] Causes WAILA to crash on startup

Describe the bug
Version 1.8.4 causes WAILA-based mods to crash on startup. Tested with both Jade and WTHIT.

To Reproduce
Steps to reproduce the behavior:
Install the latest version with a WAILA-based mod and try to start the game

Expected behavior
Ability to play Minecraft.

Screenshots
If applicable, add screenshots to help explain your problem.

Setup

Additional context
Add any other context about the problem here.

Hans The Almighty crashing game in Nether [Ticking Entity]

When exploring in the Nether My game and/or the server I'm running crashes because of Hans The Almighty. It's happened multiple times and I've found no way to fix it(Other than running a repeating command killing every Hans The Almighty). It happens on the server and single player.

To reproduce this bug, you just have to float around in the nether anywhere and then out of nowhere the game crashes. Probably because a Hans The Almighty Spawns in and crashes the game

Expected Behavior is a ticking entity crash.

Setup:

  • Forge 36.2.20
  • Immersive Weapons 1.4.2
  • mods folder from mod pack
    modlist.txt

I've tried deleting the entirety of the nether dimension and looking in the immersive weapons config file to disable spawning of Hans but there are only structure options in the config file. I thought it was only in the nether since I've only crashed in the Nether but it's actually in the overworld as well when I look closely at the crash reports.

If anything else is needed I can provide it.

Hans The Almighty in another location crash:
crash-2022-01-01_14.10.29-server.txt

Hans The Almighty in the Nether:
crash-2022-01-02_12.07.00-server.txt

Most recent crash:
crash-2022-01-04_13.45.06-server.txt

uuid bug cause

hi i have found na bug were the mod will creat a uuid bug by adding an emptie tag and wen placed and then broken for items such as torches it removes this added tad making the items not stack corectly.
forge 47.1.3
version 1.20.1
not crashing game just annoying bug

UwU

You forgot fettuccini for your salad.

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