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old-denizen-scripts's Issues

QuestGUI : How set accents ?

I'm french, so i have ê é à ç etc.

And i use <&chr[00EA]> with iso code for letters with accents.
Working well but not in quest item (maybe yaml pb?)

sans titre

Thanks to help me.

dRegions: Region entry/exit flags cancel wrong

Entry and exit events aren't being canceled correctly. Players are being teleported one block above their previous location. The entry flag makes an invisible wall players can scale up, and an invisible ceiling that players can glitch across. The exit flag makes players get stuck teleporting forever upward one block at a time.
DenizenScript/Denizen#913

Dregion feature request

Hi, i give some feature that would be nice for Dregion :

  • Two type of selection --> Cuboid and polygonal (that go with maximum or more 20 selection)

  • Different region on different place that is the same

  • Adding 4 types of flag =

    give-perm-enter
    Give a permission node when entering the region
    remove-perm-enter
    Remove a permission node when entering the region
    give-perm-exit
    Gives a permission node when exiting the region
    remove-perm-exit
    Remove a permission node when exiting the region

  • Adding the support to activate a webpage song with webizen and this script http://one.denizenscript.com/denizen/repo/entry/85 when a player enter a Dregion

word choice issue, perhaps

ERROR! Invalid path specified. Invalid paths have been denied
by the server administrator.

Potentially, this meant to say " ERROR! Invalid path specified. Invalid paths have been defined by the server administrator" or perhaps, permissions denied by server

dRegions: Vehicle enter/exit flags

Easy enough to do, should be a state flag that takes the -g group switch to allow/deny players entering or exiting vehicles. Maybe add list flags too so users can specify vehicle types (minecart, boat, horse, pig, w/e else)?

dRegions: fix "null" outputs

WGImport outputs 'null' and fails.
(Running script manually works, outputs 'null' twice)
dRG remove [ID] outputs 'null' works

dRegions: Prevent falling_block grief

I'm not really sure how to handle this... but all falling blocks should be handled. Players shouldn't be able to drop sand/gravel/anvils/tnt into other regions.

Execute as message not Command? [msgcommand].context

HI, I'm back 🤓 I have a question I am playing with you message lib, and I noticed that
it adds the / when you use [msgcommand] I wanted to use this with chat trigger for conversations with NPC's, is there a way around this, more likely you have a better way to trigger the NPC using clickable text.
(:spiral_notepad: I did look ay GUI's and the Scroller but I would still like ti use chat :smile: )

dRegions: Consider TNT, etc. to be block changes

If block break is denied, you shouldn't be able to detonate TNT or otherwise interact with special-case blocks that will result in a block being visibly externally modified.

Present case in current dRG is... 'yeah you can totally just detonate TNT'

My dRG-protected world was imported from WorldGuard settings, so... TNT should definitely have been disabled just by virtue of exact-copying.

Question: how set multiple line with msghover proc?

Hello,

I like your scripts. Please tell me how use proc[msghover] to display multi lines on hover (like msgPrefixed do)

#    - narrate "hover your mouse on the <&e><proc[msghover].context[<&e>secret|<&6>gold star!|seconde line ?|Third ??]> 

Thank you !

dWE: Undo fails

Undo shouts 'Undo Complete!' but doesn't actually undo my basic cuboid /dwe set

Quests GUI Support

Hey I was wondering if you could integrate your QuestsGUI script with Quests since Denizen and Citizens use that plugin as the primary questing plugin.

QuestGUI : choose is not a dcommand

Got errors when openning Gui (with quest book).

is installed:

  • message constructor library
  • quest GUI
  • example quest for quest GUI

Have this error on my console:
log

Using version:

#   Authors: |Anthony|
#   Version: 0.1
#   dScript Version: 0.9.8-DEV_b548

and denizen Denizen v0.9.6-SNAPSHOT (build 1584)

Others info:

  • run on win7
  • encoding with ANSI
  • No tabulation, 4 spaces
  • No problem when /denizen reload

dWG / drg wand should be more noticeably different

it should have like... enchantments. Glow a little. Not effective enchants, just one that makes it glow.

Also the name should be colored and non-italic. It currently looks like someone was trolling with an anvil rather than a proper custom item.

Feature Request: Per Item Blacklist

with events:
on-break - when a block of this type is about to be broken
on-destroy-with - the item/block held by the user while destroying
on-place - when a block is being placed
on-use - when an item is being used (lighters, buckets)
on-interact - when a block is being interacted with (chests, pressure plates, etc.)
on-drop - the item is being dropped from the player's inventory
on-acquire - the item enters a player's inventory via some method

dWE: Schematic Command

It can be used like /dwe schematic banana, meaning your current selection (pos1&pos2) gets saved as a schematic with the name "banana".
I know I can do it myself, and I am right now with:

on schem command:
      - determine passively fulfilled
      - define pos1 <player.flag[dWEWand].as_list.get[1]||null>
      - define pos2 <player.flag[dWEWand].as_list.get[2]||null>
      - define cuboid cu@%pos1%|%pos2%
      - schematic create name:<context.args.get[1]> <def[cuboid]> <def[pos1]>
      - schematic save name:<context.args.get[1]>

It lets me do /schem banana to create such schematic easily.
I just think it'd be a good feature to add, and shouldn't be hard to integrate at all.

SQLAPI: still usable today?

Hey Anthony.
I was wondering if your SQLAPI is still usable today, since the last update of it is ~2 years ago.
In the case that the script is still usable, do you suggest to have some sort of a caching system for preventing lag?

Thanks!
V

dRegions: Mob related flags

Have it seamlessly added to their AI as if the region was an invisible wall. (Show blocks to their AI?)

:D

dRegion - EssentialsX death message compatibility

Hi with the file DRegion_V2 i saw that death messages (essentialsx) is transforming into "cancelled" in white, but without the Dregion script i see death message normaly on my server. I see also the "cancelled" message when i deactivate the death message in essentials.
http://prnt.sc/c66h1t
I can link my configuration or more if you need it

msgChat but

Hi Anthony,
ther is a small problem with the msgChat option. When you write a comma in the output section, it will return something that does not make sense.
Great script! Keep up the gud work!!

dRegions: multi-cuboidal regions

A region should take advantage of Denizen cuboid engine to allow multi-parted regions!

IE, min|max|min|max|min|max|... in the cuboid def.

This is a native feature of Denizen, to support it you'd just remove the min/max tracking in favor of direct cuboid usage.

stuff to add in

need to add in a check for when a player logs off to clear the ticketqueue or pause it somehow
working on management buttons soon... getting item lore issues figured out now
add in new buttons and restaurant owner system for restaurant management

dRegions: header data

The dRegions script needs a full header including installation and usage and commands and etc.

So do all scripts, always.

display affected groups on flag

affected groups are displayed after command " /drg flag region [flag-name] [variable]"
the return is typically
"[region-name] set [flag-name] to [variable]"

Would be better as
"[region-name] set [flag-name] to [variable]. ( affected groups )"
i.e. "spawn set hunger flag to deny (owner, member, nonmember)"

dRestaurant: Order Menu - Item details on hover

Hovering over items in a dRestaurant menu should show item details. The item details should be referenced from the item script. %food% is the item object.

Name: <def[food].display>
Price: <def[food].scriptname.as_script.yaml_key[price]>
Saturation: <def[food].scriptname.as_script.yaml_key[saturation]>
Food Level: <def[food].scriptname.as_script.yaml_key[foodLevel]>
Health: <def[food].scriptname.as_script.yaml_key[health]>
Effects: <def[food].scriptname.as_script.yaml_key[effects]>

dRegions: Global Region

Currently some events assume that if an area has no cuboids it is the global region. There in fact may be other cuboids, just not dRegion cuboids.
<c.location.cuboids.is_empty> isn't sufficient. Tags like that should be replaced with:

<c.location.cuboids.filter[starts_with[cu@dregions_%world%]].parse[after[cu@dregions_%world%_]]>

dWE: replace

dWE replace needs to exist, not spam a giant blank wall in chat.

dRestaurant: Chef despawns break animations

If the chef despawns while it is doing an animation, the animation is not cleaned up. Fridge doors get left open, stoves get left on... This happens /generally/ when the chunk the npc is in is unloaded. Making the chunks stay loaded is one solution, but it's a hacky solution at best.

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