rusted-gltf-transform is a Rust/WASM module that provides functionality for optimizing glTF files using the gltf-transform library. It allows you to perform various optimizations on glTF models, including texture optimization and general glTF optimization.
• Texture optimization: Compress textures to WebP format, resize textures, and apply quality settings. • glTF optimization: Prune unused data, deduplicate data, and apply other optimizations to reduce the size of glTF files. • WASM-based: The module is compiled to WebAssembly, allowing it to be used in web applications and native apps.
To build the module, follow these steps:
Install Rust
Install wasm-pack
Clone the repository:
git clone https://github.com/antpb/rusted-gltf-transform.git
cd rusted-gltf-transform
wasm-pack build --target web
This command will compile the Rust code to WASM and generate the necessary JavaScript bindings. The output will be placed in the pkg directory.
To use the module in your JavaScript app, follow these steps:
Install the module as a dependency in your project:
npm install path/to/rusted-gltf-transform/pkg
Import the module in your JS code:
import init, { optimize_textures, optimize_gltf } from 'rusted-gltf-transform';
async function optimizeModel(input) {
await init();
// Optimize textures
const optimizedTextures = await optimize_textures(input);
// Optimize glTF
const optimizedGltf = await optimize_gltf(input);
// Return the optimized glTF
return optimizedGltf;
}
In this example, the optimizeModel function takes the input glTF file as a Uint8Array and returns the optimized glTF as a JavaScript value. Use the optimized glTF in your application as needed.
The module provides some configuration options for texture optimization:
targetFormat: The target format for texture compression (default: "webp"). quality: The quality setting for texture compression (default: 70). resize: The dimensions to resize textures to (default: [512, 512]). You can modify these options by updating the corresponding values in the optimize_textures function in the Rust code.
This project is licensed under the MIT License.