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urbanistic-polygons's Introduction

Urbanistic Polygons

Builds areas based on urban properties and merges similar areas of OSM for analysis reasons.

Build status

The algorithm works in three steps:

  1. Build a planar graph based on all types of barriers that are relevant, for example:
  • Roads.
  • Water bodies.
  • Landuse polygons. raw data
  1. This planer graph defines polygons by definition. Assign urban scores to each polygons. We use the following categories but they are configurable:
  • water
  • residential
  • rural
  • industrial basic polygons
  1. Merge polygons based on their similarities and the type of barrier between them.

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urbanistic-polygons's Issues

Update landuse

Suggested is to by default have nature as landuse, the exception is when something is mapped as not-being-nature.

  • Remove water as landuse: Using water is too complex, polygons are huge, we use it as barrier but we assign the default nature.
  • We keep the following landuse:
    • residential : People are living here.
    • industrial : Area of industry or an airport, companies, harbour, ...
    • school : Schools.

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