aoikamishiro / vrchatprefabs Goto Github PK
View Code? Open in Web Editor NEWVarious assets for VRChat!
License: Other
Various assets for VRChat!
License: Other
AAChairをインポートし、ヒエラルキーに配置すると以下のようなエラーが発生し機能しませんでした。
(全文は最下部に添付します。)
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/UpdateHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/AutoAdjustStation.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/StationHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
以下の記事を参考に 00Kamishiro/AAChair/_Resources/Scripts
以下に AAChair.asset
(U# Assembly Definition) を配置し、Source Assenblyに Kamishiro.VRChatUDON.AAChair.asmdef
を指定してUnityを再起動させると機能するようになりました。
https://qiita.com/hoke946/items/dde24d2f5ab29206d5b0?utm_campaign=post_article&utm_medium=twitter&utm_source=twitter_share#%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%83%B3%E3%82%B0%E5%BE%8C%E3%81%AE%E3%82%A8%E3%83%A9%E3%83%BC%E5%BF%9C%E9%85%AC
今回AAChairを導入するために初めてUdonSharpを利用したため、初歩的な誤りによるエラーであればクローズしてください。
環境は以下の通りです
素敵なアセットを提供してくださりありがとうございます。
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/UpdateHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/AutoAdjustStation.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/StationHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)
It works on other VR other than Quest
is there a way to fix it?
カレンダー画像生成側の話ですが、イベント名に含まれる絵文字に対応することはできませんでしょうか。
VCCに搭載のU# では、エラーが発生して、イベントカレンダが表示されないことを報告しましす。
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