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vrchatprefabs's Issues

AAChairを利用しようとするとエラーが発生します

AAChairをインポートし、ヒエラルキーに配置すると以下のようなエラーが発生し機能しませんでした。
(全文は最下部に添付します。)

[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/UpdateHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/AutoAdjustStation.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/StationHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?

以下の記事を参考に 00Kamishiro/AAChair/_Resources/Scripts 以下に AAChair.asset (U# Assembly Definition) を配置し、Source Assenblyに Kamishiro.VRChatUDON.AAChair.asmdef を指定してUnityを再起動させると機能するようになりました。
https://qiita.com/hoke946/items/dde24d2f5ab29206d5b0?utm_campaign=post_article&utm_medium=twitter&utm_source=twitter_share#%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%83%B3%E3%82%B0%E5%BE%8C%E3%81%AE%E3%82%A8%E3%83%A9%E3%83%BC%E5%BF%9C%E9%85%AC

今回AAChairを導入するために初めてUdonSharpを利用したため、初歩的な誤りによるエラーであればクローズしてください。

環境は以下の通りです

  • AAChair: 2.0.0
  • OS: Windows 10 Home 22H2
  • CreatoCompanion: 1.0.1
  • Unity: 2019.4.31f1
  • VRChat SDK - Worlds: 3.1.7
  • VRChat Package Resolver Tool: 0.1.15
  • UdonSharp: 1.1.1
  • VRChat Client Simulator: 1.2.2

素敵なアセットを提供してくださりありがとうございます。

詳細なエラー

[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/UpdateHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)

[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/AutoAdjustStation.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)

[UdonSharp] Script 'Assets/00Kamishiro/AAChair/_Resources/Scripts/StationHandler.cs' does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:ValidateUdonSharpBehaviours (UdonSharp.UdonSharpProgramAsset[],System.Collections.Generic.HashSet`1<string>) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:389)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.udonsharp/Editor/Compiler/UdonSharpCompilerV1.cs:322)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharp.UdonSharpProgramAsset:RefreshProgramImpl () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:216)
VRC.Udon.Editor.ProgramSources.UdonProgramAsset:RefreshProgram () (at Packages/com.vrchat.worlds/Editor/Udon/ProgramSources/UdonProgram/UdonProgramAsset.cs:106)
UdonSharp.UdonSharpProgramAsset:UpdateProgram () (at Packages/com.vrchat.udonsharp/Editor/UdonSharpProgramAsset.cs:554)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetup (UdonSharp.UdonSharpBehaviour,bool) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:715)
UdonSharpEditor.UdonSharpEditorUtility:RunBehaviourSetupWithUndo (UdonSharp.UdonSharpBehaviour) (at Packages/com.vrchat.udonsharp/Editor/UdonSharpEditorUtility.cs:725)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:OnEnable () (at Packages/com.vrchat.udonsharp/Editor/Editors/UdonSharpBehaviourEditor.cs:491)

ERROR by U# v.1.1.1 with VCC

VCCに搭載のU# では、エラーが発生して、イベントカレンダが表示されないことを報告しましす。

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