Ephialtès is a puzzle/platform game that takes place in a dark and disturbing world. The light will by your best ally as you solve puzzles, activate plateforms and defend yourself against the shadows.
To simply play the game:
- Download the latest build: https://game-project-assets.s3.amazonaws.com/Ephialtes/Ephialtes_Build_Gold.zip
- Extract the zip
- Launch from "Ephialtes.exe"
To launch from Unity:
- Requires minimum Unity version of 2019.4.0f1
- Download ZIP of code & extract.
- Download assets here: https://game-project-assets.s3.amazonaws.com/Ephialtes/Assets.zip
- Extract assets into the "/Action/Assets" directory of project
- Place the assets folder in parent directory
- Open Unity Hub and click Add
- Navigate to parent directory of project and click Open.
- Basic Movement
- Running
- Jump
- Interact
- Flashlight Aiming
- Stunned when illuminated by light
- Becomes aggressive when illuminated by light
Under certain conditions, the player can move the black blocks in the game through walls.
The line renderer disappears when the end is not hitting an object in the scene
Notice that this does not happen in the gif below. This is due to the invisible walls in the front of the scene.
Usually solid obstacles will stop light from reaching light activateable objects. However, in this particular case, we can see that the block is still moving. This is because once the block is touched by the light collider(a trigger), it checks to see if a gameobject with the name "Cube"(the name of a child object) is hit by the raycast from the flashlight. Here the obstacle on which the block sits is also called "Cube".