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GPU Based Particle System for fire and smoke simulation. Implemented with OpenGL and C++ to demonstrate knowledge in Graphics in higher education.
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Visual Studio 2017 is used to implement this program.
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All the libraries such as glew, SOIL, SDL2 and glm, are included in the repository. You may clone and run it upon downloading.
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It is is a free and open source program.
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View Code? Open in Web Editor NEWGPU Based Particle System for fire and smoke simulation. Implemented with OpenGL and C++ to demonstrate knowledge in Graphics in higher education.