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lucid's Introduction

I’m 한승민 (Han Seung Min)

AKA - @arHSM / @_arHSM / @arHanSeungMin / (i_dont_remember)

I am a -

  • Developer
  • Content Creator
  • 3D enthusiast
    and I love physics, cosmology, ...

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lucid's Issues

Roadmap

lucid - Roadmap

Overview

This issue outlines the tasks concerning lucid. It also describes the current state of lucid and gives a rough idea of the framework's stability.

lucid is divided into 7 parts at the surface level

  • Core

    The core of lucid is... well the Core, it's no_std and provides basic primitives and utilities used all over lucid.
    The Core also contains the layout engine and the style-sheet definitions.
    If you are developing on a embedded system the lucid core is your best friend!

  • Component Kit

    The component kit provided with lucid is a no_std kit with many components that the end-user can use. When the camouflage cargo feature is enabled the components mimic the target platform's equivalent components as closely as possible, you can force override the look of components by enabling features for platforms individually, viz, macos, linux, windows.

  • Pane

    Pane is a window creation and management framework which provides features favorable over using winit as well as easily integrates with lucid.
    Pane supports macOS, Linux, Windows, iOS, Android, Web!

  • Vivid

    Vivid is the wgpu, glow & glutin implementation for Pane used by lucid.

  • Clearglyph

    Clearglyph is a pure-rust no_std HarfBuzz port, which is framework and platform agnostic. Additionally clearglyph provides text layout utilities such as UAX#14 line break opportunities and line breaking for complex text such as Thai.

  • Unitable

    Unitable (short for Unicode Table) is a crate providing minimal perfect hash lookup tables for various Unicode related data used by Clearglyph.

  • Editor

    Lucid provides an IDE mean't for development with lucid, bundled with templates drag-and-drop UI editor and much more...

Roadmap

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