arif-khalid / abyssal-mayhem Goto Github PK
View Code? Open in Web Editor NEWA work-in-progress game by 2 students
A work-in-progress game by 2 students
Add UI prompting button press when around weapon pickups
Use mirror asset to test that the game runs on multiplayer without issue
Implement core game concepts of Infinite Spawn gamemode in multiplayer
Add sounds pertaining to death and attacking by player and enemies.
Add SFX for player and enemies for the snipe to win gamemode
UI effects for powerups
UI effect on taking damage
Improvements on graphics for all player UI if necessary
Add in sound effects for warning signal
Getting orbital striked by the opponent
Sending an orbital strike to opponent
Re-organize duplicate or similar code to inherit from parent classes
Add in shotgun model and behaviour to spice up the early-mid game
Add in mega rocket launcher model and behaviour to spice up late-late game
Add in models for powerups
Invincibility(UI effect(darker shade), highlights enemies, increase fire rate)
Spawns a juggernaut for enemy
Paranoia(deaf and blind) to enemy
Revive(1 up)
Handling the death/disconnection of a player or what happens if both players survive all rounds
UI for victory/defeat
Add new models and animations for pistol weapon
Implement dynamic AI walkable locations and spawn locations for weapons and pickups(since Snipe to Win mode promises to remove the map gradually)
Adding of map compatible with snipe to win gamemode
Add a healthbar UI for the player and create functions to change health shown from restoring or taking damage
Add an FPS controller with simple movement and shooting capabilities
model and animations for enemy type juggernaut
Model and animations for the enemy of type walker
Add UI for selecting location of orbital strike on kill.
Add enemy that damages and takes damage
Add object that restores health on contact with player
Updating of spawner code to reflect number of special mobs spawned and rate of spawn as round progresses.
Update networking of the game so as to not be stopped by firewalls, so that people can play across different networks and computers
Design and implement a map for infinite spawn gamemode supported by research into map design for the FPS PVE genre
Implement rocket launcher weapon model and animations
Implement rocket launcher projectile model and animations
Add model and animations for enemy type assassin
Update UI with better graphics for health
Add UI for ammo.
Implement laser weapon model and animations
Implementation of core concepts for powerups
Add in the orbital strike model/effect animations
Add in the core game concept for snipe to win, orbital strike removes the floor that is struck, creating a hole in the map
Add in round and quota system to end rounds in infinite spawn modes. Score increases for each player on kill and new round starts when both players reach the quota.
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