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Comments (6)

arkology avatar arkology commented on May 26, 2024

@paddy-exe As I don't know anything about it, it would be nice if you provide some links about it for CanvasItems (as this plugin 2d-only). Anyway it will take some time on my side to understand what is it and is it possible (and how) to implement it in a right way. But if you know how to do it properly, it would be great if you open PR :)

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paddy-exe avatar paddy-exe commented on May 26, 2024

@arkology I am sorry for my misunderstanding πŸ˜… I thought you were also open for spatial shader nodes PRs
My work is mostly focused on that. The transform node was specifically meant for spatial ones. I would close this proposal if you are only focusing on canvas item shaders. But I do have other nodes than I can PRπŸ‘πŸ»

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arkology avatar arkology commented on May 26, 2024

Yes, this plugin will remain 2D-only, because I know nothing about 3D πŸ˜„

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paddy-exe avatar paddy-exe commented on May 26, 2024

I could provide the 3D version if you don't mindπŸ€” I used most of the nodes already anyway for spatial shaders
Here a link to some shaders I used your plug-in for: https://twitter.com/patrick_exe/status/1549429961110454274?s=21&t=tHWLjmhqSlHcUXXST2mRGQ

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arkology avatar arkology commented on May 26, 2024

@paddy-exe sorry, I decided to stay on 2D side :D
For 3D there's another great visual shaders library: https://github.com/Maujoe/Godot-Visual-Shader-Node-Library

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paddy-exe avatar paddy-exe commented on May 26, 2024

@paddy-exe sorry, I decided to stay on 2D side :D

For 3D there's another great visual shaders library: https://github.com/Maujoe/Godot-Visual-Shader-Node-Library

No problemπŸ˜… thanks though for letting me know. I can maybe still contribute for the conversion to Godot 4 though

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