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Arnklit avatar Arnklit commented on June 12, 2024 1

Hmm yeah I think that is just because the fur is moved instantly a distance there and that causes some intense bounce in the physics. Hmm I'll think a bit about the best way to deal with that.

Nice looking game by the way :).

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Arnklit avatar Arnklit commented on June 12, 2024 1

Yeah I think that is a good solution in your case. Looks good. But yeah I think I should probably have some solution for dealing with the object being moved rapidly for some reason. I could imagine the same issue showing up if people were using it on a character and had to move the character model quickly from one scene to another in a cut scene and the fur would go crazy after the move. I'll add it to my todo list of things to work on for the next update, but close this.

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lewiji avatar lewiji commented on June 12, 2024

Thanks!

What I just did, since I'm not interested in ever actually seeing the ball mesh, is set a material on the mesh with the Disable Ambient Light, Do Not Receive Shadows and Use Shadow To Opacity flags set, which makes the ball mesh invisible (in my use case anyway). The fur effect then looks great - it bounces back slightly when picked up, and it doesn't appear as though it's clipping.

2021-04-21.16-05-09.mp4

Happy to close this for my use case, though you may have other thoughts on how to solve this, in which case feel free to leave open.

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