Comments (3)
Thanks for the bug. I've had someone else report similar issues, so I've tried to change how the alpha is done. It's difficult for me to test though as I don't see the issues myself on any of my hardware. Would you mind testing the fix from the dev branch?
Just replace the two shader files in addons/shell_fur/shaders with the two from in here. https://github.com/Arnklit/ShellFurGodot/tree/dev/addons/shell_fur/shaders
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- The desktop scene is almost perfect
- When the sphere says "LOD 2" it has no fur but I assume that's expected on the sphere and it doesn't happen randomly nor to the other objects anymore
- The sky seems to show through the hair between the roots on the sphere when close to it.
- Only the purple guy: Appears "shaved" sometimes regardless of distance.
- the mobile scene has some black glittering on edges; and on the roof and moss.
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Here's a screenshot of desktop. I may have misspoke before when describing the desktop version status (regarding the shader files from git tested for my previous post). It appears to be perfect other than the fur fading in and out (it happens even if I stand still, so it may yet be a LOD issue):
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Related Issues (7)
- Reparenting object with shell fur applied causes brief "flash" of partially unshaded object HOT 3
- The project file doesn't respect case sensitive platforms.
- New version HOT 8
- Non constant fur length HOT 11
- "LOD 1" seems doesn't work at all, eats all the performance at any value. HOT 4
- Gradient HOT 2
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