art0007i / custominspectors Goto Github PK
View Code? Open in Web Editor NEWA Resonite Mod Loader Mod
License: MIT No Attribution
A Resonite Mod Loader Mod
License: MIT No Attribution
If any elements reference elements in the SceneInspector, they will all be null and unusable.
I don't see any related exceptions in the logs
Is the reference translation not working?
With the new Resonite update (2023.11.24.1379 and above), the Record
class has been moved to FrooxEngine.Store.dll
which needs to be referenced now. Pull Request #1 fixes this issue.
I can't seem to drag and drop components between inspectors spawned with this mode. I haven't tried to find the cause yet, so I just pulled the UIX related logs, and confirmed that it doesn't happen in the default inspector. I'll test it again when I wake up.
at void Elements.Core.UniLog.Log(string message, bool stackTrace)
at void FrooxEngine.WorldConfiguration.FieldChanged(IChangeable obj)
at void FrooxEngine.SyncElement.SyncElementChanged(IChangeable member)
at void FrooxEngine.SyncField<int>.ValueChanged()
at bool FrooxEngine.SyncField<int>.InternalSetValue(in int value, bool sync, bool change)
at void FrooxEngine.World.set_MaxUsers(int value)
at World FrooxEngine.World.LocalWorld(WorldManager manager, WorldAction init, DataTreeNode load, bool unsafeMode, IEnumerable<AssemblyTypeRegistry> assemblies)
at World FrooxEngine.WorldManager.StartLocal(WorldAction init, DataTreeDictionary load, IEnumerable<AssemblyTypeRegistry> assemblies)
at World FrooxEngine.Userspace.StartLocal(WorldAction init, DataTreeDictionary load, bool focusWhenReady)
at void FrooxEngine.Userspace.ExitApp(bool saveHomes)
at void FrooxEngine.ExitScreen.OnExitAndDiscard(IButton button, ButtonEventData eventData)
at void FrooxEngine.UIX.ButtonRelay.OnPressed(IButton button, ButtonEventData eventData)
at void FrooxEngine.UIX.ButtonRelayBase.Pressed(IButton button, ButtonEventData eventData)
at void FrooxEngine.UIX.Button.RunPressed(ButtonEventData eventData)+(IButtonPressReceiver r) => { }
at bool FrooxEngine.ContainerWorker<FrooxEngine.Component>.ForeachComponent<IButtonPressReceiver>(Action<IButtonPressReceiver> callback, Func<IButtonPressReceiver, bool> callbackStopper, bool cacheItems, bool excludeDisabled) x 2
at void MonoMod.Utils.DynamicMethodDefinition.FrooxEngine.UIX.Button.RunPressed_Patch1(Button, ButtonEventData)
at void FrooxEngine.UIX.Button.OnPressBegin(InteractionData eventData)
at bool FrooxEngine.UIX.InteractionElement.ProcessEvent(InteractionData eventData)
at bool FrooxEngine.UIX.Canvas.ProcessTouchEvent(in TouchEventInfo eventInfo, List<Predicate<IUIInteractable>> filters)
at void FrooxEngine.UIX.Canvas.OnTouch(in TouchEventInfo eventInfo)
at void FrooxEngine.UIX.Canvas.FrooxEngine.ITouchable.OnTouch(in TouchEventInfo eventInfo)
at void FrooxEngine.TouchSource.SendTouchEvent(ITouchable touchable, in TouchEventInfo touchInfo)
at void FrooxEngine.TouchSource.UpdateCurrentTouchable(ITouchable touchable, in float3 point, in float3 direction, in float3 directHitPoint, bool touch)
at void FrooxEngine.TouchSource.UpdateTouch()
at RelayTouchSource FrooxEngine.PointerInteractionController.UpdatePointer(Pointer pointer, float2 axisDelta)
at void FrooxEngine.PointerInteractionController.ProcessUserspacePointers()
at void FrooxEngine.PointerInteractionController.BeforeInputUpdate()
at void FrooxEngine.InputBindingManager._beforeInputUpdate(IInputUpdateReceiver i)
at void FrooxEngine.InputBindingManager.SendInputUpdateEvents(Action<IInputUpdateReceiver> action, HashSet<IInputUpdateReceiver> sentEvents)
at void FrooxEngine.InputBindingManager.Update()
at bool FrooxEngine.World.RefreshStep()
at bool FrooxEngine.World.Refresh()
at void FrooxEngine.WorldManager.UpdateStep()
at bool FrooxEngine.WorldManager.RunUpdateLoop()
at void FrooxEngine.Engine.UpdateStep()
at void FrooxEngine.Engine.RunUpdateLoop()
at void UnityFrooxEngineRunner.FrooxEngineRunner.UpdateFrooxEngine()
at void UnityFrooxEngineRunner.FrooxEngineRunner.Update()
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.