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custominspectors's Issues

I can't copy or move components by drag and drop.

I can't seem to drag and drop components between inspectors spawned with this mode. I haven't tried to find the cause yet, so I just pulled the UIX related logs, and confirmed that it doesn't happen in the default inspector. I'll test it again when I wake up.

   at void Elements.Core.UniLog.Log(string message, bool stackTrace)
   at void FrooxEngine.WorldConfiguration.FieldChanged(IChangeable obj)
   at void FrooxEngine.SyncElement.SyncElementChanged(IChangeable member)
   at void FrooxEngine.SyncField<int>.ValueChanged()
   at bool FrooxEngine.SyncField<int>.InternalSetValue(in int value, bool sync, bool change)
   at void FrooxEngine.World.set_MaxUsers(int value)
   at World FrooxEngine.World.LocalWorld(WorldManager manager, WorldAction init, DataTreeNode load, bool unsafeMode, IEnumerable<AssemblyTypeRegistry> assemblies)
   at World FrooxEngine.WorldManager.StartLocal(WorldAction init, DataTreeDictionary load, IEnumerable<AssemblyTypeRegistry> assemblies)
   at World FrooxEngine.Userspace.StartLocal(WorldAction init, DataTreeDictionary load, bool focusWhenReady)
   at void FrooxEngine.Userspace.ExitApp(bool saveHomes)
   at void FrooxEngine.ExitScreen.OnExitAndDiscard(IButton button, ButtonEventData eventData)
   at void FrooxEngine.UIX.ButtonRelay.OnPressed(IButton button, ButtonEventData eventData)
   at void FrooxEngine.UIX.ButtonRelayBase.Pressed(IButton button, ButtonEventData eventData)
   at void FrooxEngine.UIX.Button.RunPressed(ButtonEventData eventData)+(IButtonPressReceiver r) => { }
   at bool FrooxEngine.ContainerWorker<FrooxEngine.Component>.ForeachComponent<IButtonPressReceiver>(Action<IButtonPressReceiver> callback, Func<IButtonPressReceiver, bool> callbackStopper, bool cacheItems, bool excludeDisabled) x 2
   at void MonoMod.Utils.DynamicMethodDefinition.FrooxEngine.UIX.Button.RunPressed_Patch1(Button, ButtonEventData)
   at void FrooxEngine.UIX.Button.OnPressBegin(InteractionData eventData)
   at bool FrooxEngine.UIX.InteractionElement.ProcessEvent(InteractionData eventData)
   at bool FrooxEngine.UIX.Canvas.ProcessTouchEvent(in TouchEventInfo eventInfo, List<Predicate<IUIInteractable>> filters)
   at void FrooxEngine.UIX.Canvas.OnTouch(in TouchEventInfo eventInfo)
   at void FrooxEngine.UIX.Canvas.FrooxEngine.ITouchable.OnTouch(in TouchEventInfo eventInfo)
   at void FrooxEngine.TouchSource.SendTouchEvent(ITouchable touchable, in TouchEventInfo touchInfo)
   at void FrooxEngine.TouchSource.UpdateCurrentTouchable(ITouchable touchable, in float3 point, in float3 direction, in float3 directHitPoint, bool touch)
   at void FrooxEngine.TouchSource.UpdateTouch()
   at RelayTouchSource FrooxEngine.PointerInteractionController.UpdatePointer(Pointer pointer, float2 axisDelta)
   at void FrooxEngine.PointerInteractionController.ProcessUserspacePointers()
   at void FrooxEngine.PointerInteractionController.BeforeInputUpdate()
   at void FrooxEngine.InputBindingManager._beforeInputUpdate(IInputUpdateReceiver i)
   at void FrooxEngine.InputBindingManager.SendInputUpdateEvents(Action<IInputUpdateReceiver> action, HashSet<IInputUpdateReceiver> sentEvents)
   at void FrooxEngine.InputBindingManager.Update()
   at bool FrooxEngine.World.RefreshStep()
   at bool FrooxEngine.World.Refresh()
   at void FrooxEngine.WorldManager.UpdateStep()
   at bool FrooxEngine.WorldManager.RunUpdateLoop()
   at void FrooxEngine.Engine.UpdateStep()
   at void FrooxEngine.Engine.RunUpdateLoop()
   at void UnityFrooxEngineRunner.FrooxEngineRunner.UpdateFrooxEngine()
   at void UnityFrooxEngineRunner.FrooxEngineRunner.Update()

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