Comments (1)
It turns out this is more difficult than I thought. In the Supermemo-2 algorithm, the E-factor roughly corresponds to difficulty. However, if the user enters a quality less than 3, the E-factor doesn't change at all! Instead, the item is given the most frequent review schedule. So it's not a direct measure of difficulty, but instead is just used to decide how to schedule the item. Consequently, I wasn't able to produce a reliable difficulty metric to display.
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Related Issues (20)
- Fix spacing in performance selector
- Visual artifact on Safari
- Font size for "How to" is not large enough
- Training mode information should be with "How to"
- Reword wording for "Tap or hover on an input icon"
- Add more color HOT 1
- Adjust order of exercise cards
- Learn link should go on top of exercise card
- Show different training header content for first use
- Tech list page
- Increase hit area on input icons
- Migrate to PouchDB for storage
- Pokemon Trainer has three characters βΒ what should we do with the GSP tracker?
- Syncing between devices HOT 3
- Skip feature for exercises HOT 2
- Timer on Training Page HOT 2
- Character-specific exercises
- Feature: be able to delete GSP tracker entries
- Completing an exercise closes all open exercises
- issue with full-hop page HOT 1
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from smashtraining.