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WhirlyGlobe Development
Home Page: http://mousebird.github.com/WhirlyGlobe/
License: Other
This project forked from mousebird-consulting-inc/whirlyglobe
WhirlyGlobe Development
Home Page: http://mousebird.github.com/WhirlyGlobe/
License: Other
If you're new to WhirlyGlobe-Maply, please go read the main page. http://mousebird.github.com/WhirlyGlobe/ There's a mailing list for announcements. Please join! http://eepurl.com/D30CD What is WhirlyGlobe-Maply? --- The WhirlyGlobe part is a self contained 3D earth display component suitable for use in iPhone and iPad apps. The globe is rendered in OpenGL ES with a pageable quad tree texture and support for vector data overlays. It is intended as a (relatively) lightweight widget that can be dropped in to your app to do simple data overlay and interaction with a globe. It can also do more heavy duty data interaction if you want to use it as the centerpiece for a globe based app. The Maply part displays exactly the same data in much the same way except as a flat map (with or without perspective). It's the same toolkit, with different entry points (view controllers, basically). You get both in the WhirlyGlobe-Maply distribution. This is the master branch of the WhirlyGlobe-Maply Component and API version 2.2. It should be easy to compile, as all the crazy dependencies are in submodules. You can also get a precompiled version. Check the project page for that. --- WhirlyGlobe-Maply uses a bunch of submodules, which you'll need to get. Like so. git submodule init git submodule update Get comfortable. The data is contained in a submodule and it's large. Once you get all this synced, try to build WhirlyGlobeComponentTester. If it builds, you're good to go. Enjoy. Questions to: [email protected] ---
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