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ashblue avatar ashblue commented on August 17, 2024

Well you usually want spliced trees to be self sufficient with dynamic conditions. I don't store memory references to the nodes as that could be a lot of memory overhead for a project.

I wouldn't try to "edit" trees directly after building, a lot of caching happens under the hood. I think you have these options below to solve your problem. I'll list them in order of how highly I'd recommend them.

  1. During the tree build process create a method wrapper that can inject the sub-tree you want. Make the spliced tree logic self-contained with custom actions that access your MonoBehavior (see custom actions in docs)
  2. Create a custom implementation of Splice (https://github.com/ashblue/fluid-behavior-tree#creating-custom-reusable-nodes) and have it return an ID reference. You'd also have to add a method to a custom tree class wrapper. Seems like a lot of overhead for not much return (but it's doable). I don't recommend this as you'd have to manage the memory reference too

PS For faster feedback we have a Discord to quickly answer questions

from fluid-behavior-tree.

Chris1234567899 avatar Chris1234567899 commented on August 17, 2024

Thank you very much for the quick answer. I guess I'll give the first one a try.

from fluid-behavior-tree.

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