Comments (3)
I was looking back through the commit logs and I fixed a couple of typos like this. Will definitely get this into the next version. Will be rewriting my combat AI system in my game and planning to do a pass then on upgrading the version.
from fluid-behavior-tree.
Branched to resolve this, but it seems to have been cleaned up already (see screenshot).
from fluid-behavior-tree.
That looks correct to me. I'll close this then. Probably got fixed in a patch.
from fluid-behavior-tree.
Related Issues (20)
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from fluid-behavior-tree.