Comments (3)
Do you have GLFW installed ? ( http://www.glfw.org/ )
from webgl-noise.
No.
I do now:
$ brew install glfw
and got these results:
GL vendor: NVIDIA Corporation
GL renderer: NVIDIA GeForce GT 330M OpenGL Engine
GL version: 2.1 NVIDIA-1.6.26
Desktop size: 1680 x 1050 pixels
Noise version: 2011-04-03
Constant shading, 3169.8 Msamples/s
2D simplex noise, 445.9 Msamples/s
3D simplex noise, 191.5 Msamples/s
4D simplex noise, 100.9 Msamples/s
2D classic noise, 442.4 Msamples/s
3D classic noise, 140.9 Msamples/s
4D classic noise, 59.2 Msamples/s
The simplex noise benchmarks sped up aprox 10% after I disconnected the second display but strangely the Constant shading slowed by about 25%.
Constant shading, 2220.0 Msamples/s
2D simplex noise, 487.8 Msamples/s
3D simplex noise, 211.3 Msamples/s
4D simplex noise, 111.8 Msamples/s
2D classic noise, 483.7 Msamples/s
3D classic noise, 155.9 Msamples/s
4D classic noise, 65.5 Msamples/s
from webgl-noise.
error: GL/glfw.h: No such file or directory
You need to install the package "glfw" for MacOSX.
See glfw.sourceforge.net for instructions.
/usr/X11/include/GL/glext.h:3985: error: expected ‘)’ before ‘red’
/usr/X11/include/GL/glext.h:3986: error: expected ‘)’ before ‘mode’
These two are strange. Tell me if these persist after installing GLFW.
I run a Mac myself, and I have no problems building the benchmark.
from webgl-noise.
Related Issues (20)
- 3D simplex noise exhibiting spacial artifacts not found in 2D simplex noise HOT 30
- Ugly artifacts in 2d simplex HOT 5
- Gradient to 3D Simplex Noise HOT 7
- Question: offsetting / seeding noise2D.glsl . HOT 1
- Periodicity along diagonal HOT 6
- Mention the range somewhere HOT 2
- Texture-intensive noise implementations HOT 4
- Period z is ignored for float pnoise(vec3 P, vec3 rep) HOT 5
- snoise(vec3) discontinuities HOT 9
- webgl HOT 2
- 6D noise HOT 2
- Making perturbed normal bumps HOT 15
- Problems in Safari iOS on mediump HOT 25
- Use of implementation in art project HOT 10
- pnoise is not repeating HOT 3
- Linker flags in Linux makefiles HOT 2
- Procedural Focal Points HOT 3
- demo fails to build on OS X HOT 4
- How to get the noise value in [0, 1] HOT 3
- Seeds HOT 35
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from webgl-noise.