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behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

bt-framework icon bt-framework

BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.

catmaid icon catmaid

Collaborative Annotation Toolkit for Massive Amounts of Image Data

chromapack icon chromapack

ChromaPack -- A lossy texture compression plugin for Unity.

colorbands icon colorbands

Unity 3D's Gradient data type allows you to set maximum 8 color keys. ColorBand data type has a different editor that doesn't suffer this limitation but is still easy to use. You can create your own ColorBands, store them and access them from code with an Evaluate method to get the color at time t like it happens for Gradient. RGB values are determined by curves, allowing a better control over how the color function changes.

colorsharp icon colorsharp

A .NET/Mono library to handle color spaces (and light spectrums!)

commandline icon commandline

Terse syntax C# command line parser for .NET with F# support

commandlineparser icon commandlineparser

A library for parsing command line arguments. Written in C#, based on .NET Core.

cubemaprenderer icon cubemaprenderer

Cubemap Renderer scripts from the Unite 2013 Framebunker presentation (*NOT-COMPLETE*)

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