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mariodoubleevolution's Issues

Fix null sprites

The level generator creates null sprites -> find out why and fix it!

Update controllers

  • remove legacy
  • remove denserInput options
  • remove inTile position in input builder / change it to 0/1 base on whether controller is on left or right half of the tile
  • look if changing CHOOSE_ACTION_THRESHOLD wont help

KDocs

Document these packages:

  • coevolution
  • controllers
  • evolution.controller
  • evolution.jenetics
  • evolution.levels
  • evolution.results
  • launch
  • mario
  • storage
  • utils
  • visualisation.charts
  • visualisation.levels

Low position levels

If the ground level in a level is too low, the controller gets bad/not enough values for the corresponding neurons, and it confuses the agent

  • Use ground tiles for tiles outside the level when building ANN input

PMP - stairs

Metadata creator:

  • update isObstacleAt
  • update spawn enemy atop of stairs not inside

PMP creator:

  • watch out pipes and bills
  • spawn also stairs

Refactor AI evolutions

  • NeuroEevolution
  • NEAT
  • make their interface similar to LG evolutions (e. g. fitness is only in one of them in evolve())

Relearn controller

Make controller evolution able to continue evolving already evolved controller

  • NeuroEvolution
  • NEAT

Create Makefile

targets:

  • run-multi-coevoution
  • diff MarioAI4J project between current state and when forked
  • test

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