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final-android-resizer's Issues

Allow to move icons to mipmap

The newest Android docs recommend to put launcher icons to /res/mipmap../. I would really like to see this as an option. Nice tool though!

Adding option to overwrite file

This is a great tool, but i sometimes need to adjust and do the same process for rescaling the image and adding it to the res folders overwriting the old resource.

So instead of saying the resource already exists it would be nice to have the dialog give the option to overwrite and cancel the existing resources.

Add error logging for batch exports

This tool is incredibly helpful, thanks for sharing it!

When doing a batch export, the sequence of error dialogues when an asset exists can be a bit of a pain, especially on larger projects. It'd be great to either have a list of the errors that happened during the export in the app's interface, or just log it to an errors.txt file in the root of the output directory.

how to install

i don't how to install it to use may you guy me?
thank you

Add checkbox for "generate in the same folder" feature

I am frustrated that I need to set target folder. It will be great if generated files appear in the same folder in folders ex.

I drag drawable-xhdpi to the app and drawable-*** appear in parent directory:

Source:
dir/drawable-xhdpi

Output:
dir/drawable-xhdpi
dir/drawable-hdpi
dir/drawable-mdpi

Quality option

It would be nice to be able to set the JPG output quality.

Resize for xxhdpi

I use a bunch of assets in my drawable folder. i was wondering if the app could also resize these often large files for xxhdpi too.

Resizing 9 patch images does not work

When resizing a 9 patch, the black lines added to the image for resizing locations is not preserved. They are scaled as if they were regular image pixels and get antialiased which causes an error when building the Android app.

Fatal resize kills whole batch

If it tries to resize an image that is too small, it throws this exception:
java.lang.RuntimeException: Error doing rescale. Target size was 0x0 but must be at least 3x3.

And just hangs. It would be great if it simply reported the problem and continued on with the batch. And even better would be to just resize the image in the dimension that isn't too small if possible.

My particular use case is a 1x64 image, it is meant to repeat on the x axis, so just resizing the y axis would be good.

SetImage() works not correctly

If within one second method setImage is calling two time, second image visible only when you zoom in, and if you zoom out, then first picture is visible instead.

Image sizes are huge! Any way to include optimization settings?

First of all this tool is very helpful in generating all the image sizes needed for an app. The problem is, the output sizes for PNGs are huge (1.17MB+)! I had to re-export all the images using Photoshop with the PNG-8 setting. So, if an optimization setting can be added, it would be very helpful in reducing files sizes by 50% or more.

Allow to export to Xamarin Resources folder

I an using the tool to export assets for a Xamarin android project. Xamarin uses a Resources folder and not a res folder. Please allow the tool to export to a destination folder called Resources too

[Feature Request] Folder support

  • be able to drag asset folder and output it to the same folder name
  • have an option to select output directory aside from mipmap and drawable

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