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mineshot's Introduction

Mineshot

Mineshot is basically a revamped version of Notch's huge screenshot function that was available in Minecraft Beta 1.2 to 1.4, which allowed you to create extremely high resolution screenshots.

In Mineshot, this is archived either by combining multiple smaller screeenshot tiles to one large image or by off-screen rendering the scene directly to a file.

There's also a build-in orthographic camera, which allows you to create nice high-res isometric screenshots directly in-game (singleplayer only).

Some scenarios and usages for such images could be:

  • High quality wallpapers
  • Poster printing
  • Overview images
  • Hardware stress test
  • Mob and block images for the Minecraft Wiki
  • ... you name it

Usage

To capture a big screenshot, simply press F9. The key can be configured in the key bindings menu.

During capture, the game may be unresponsive for a few seconds, depending on how big the screenshot is.

To change the capturing size, go to "Mod Options" in the main menu, select Mineshot in the mod list and click on "Config". The absolute maximum is 65,535 x 65,535 pixels, which is also the maximum size of a Targa image file. However, you most likely want to choose something smaller, since files with these resolutions are extremely big (several gigabytes) and difficult to open, yet alone edit, with most image editors. Also note that when tiled rendering is disabled, the maximum screenshot size heavily depends on the available graphics card memory. Setting it too high will crash OpenGL together with the JVM, so it's highly recommended to stick to 8K (7,680 x 4,320) and below when tiled rendering is disabled.

If you use lots of shaders, it's not recommended to enable tiled rendering, since it may cause seams between the individual tiles or other major glitches.

To enable or disable the orthographic camera introduced in 1.4, just press numpad 5. If you have used Blender before, the keys are exactly the same:

  • Numpad 4: Rotate left
  • Numpad 6: Rotate right
  • Numpad 8: Rotate up
  • Numpad 2: Rotate down
  • Numpad 7: Top view
  • Numpad 1: Front view
  • Numpad 3: Side view
  • Numpad 5: Switch between perspective and orthograpic projection
  • Shift + Numpad 5: Switch between fixed and free camera.
  • Plus: Zoom in
  • Minus: Zoom out

Download

Compiled Jars can be found on the releases page.

mineshot's People

Contributors

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mineshot's Issues

Put on CurseForge

It would be awesome if you put this mod on CurseForge. In the modding community, almost all of us use this service since we can easily use it to make modpacks. I would like to use your mod in a modpack, and I can, but if it was on CurseForge it would be easier for me to do so and you'd potentially get a small amount of money.

Thanks for your time ^^

Update to 1.13+ / Making updates simpler?

Yes, this repo is dead, but I have to put it here anyways. I think it would take a bit of work, but a universal (until some update breaks it) version of Mineshot would probably kill all of the issues currently existing (except for the obvious ones like tiled rendering).

Also, a suggestion. Maybe add a render distance option so that only the chunks in front of the camera are loaded?

Mineshot Screenshot Problem

So, i installed the Mod for 1.8 with Forge
Then i pressed F9 to take a huge screenshot, but...
After i opened the .tga file with picasa (only program i managed to find wich opens such huge files)
there was just 1/10 of the screenshot?!?

mineshot

Could someone help me solve the problem, or is it a bug from the mod itself?

Question: Can you force all visible chunks to render in Orthographic view?

(First of all, this mod is amazing. I am experimenting with modding and Orthographic projection, and I appreciate all the work you did here. I'm learning a lot.)

Question: When in orhographic "free" mode, the chunks that are rendered appear to depend upon the chunks that are visible in the standard camera view. That means that in order to render all of the chunks visible in the orthograpic view, I usually need to hold "space" (in spectator mode) to move the player camera higher and force the renderer to render the other chunks. Is there a way to force more chunks to render than there are visible in the player's default frustrum? Even if there isn't one available in Mineshot, if you have an idea of where to look in the code, I might be able to do something...

On a related note, is there a way to determine when the chunks are done rendering? If I move the camera too fast, it takes a while to draw all of the chunks. I'd like to have it wait to finish tesselating/rendering all of the chunks before taking.a screenshot.

Many thanks for any help you can provide.

Update to 1.8.9

I tried just changing the Forge version in build.gradle with no luck, I'm not a Java developer so I have no clue what else to do.

Mineshot is not working on 1.8

Whether tiled rendering is turned on or off, the result only different from partial, or rendered in "traditional animation" form.

Any idea on how to fix this?

Tiled rendering [1.12.2]

Whenever I use tiled rendering my screenshot looks like this
huge_2017-12-15_20 03 42_0000

I don't think it's supposed to look like this

Signs in Isometric View

I have no personal proof of this, but a coworker of mine is having trouble with this issue. Signs don't show up when in isometric view. Is there any particular reason for this, and how could it be fixed? I could do so myself if someone would enlighten me. This is on the 1.7 branch.
~Samwise

Empty config

As the subject says... Is it only my issue that config for Mineshot (and Minema) is empty?
I'm going to look for the source of this problem today.

Domain Expired

The domain that your download link was hosted on, that you linked to from minecraftforum.net, has expired and is pending deletion or renewal. Direct download for 1.7.10 please?

Screenshots not working for enormous resolutions.

Nice mod, but few problems:
-> Screenshots as big as 20000x20000 are just huge black squares.
-> Screenshots as big as the 65500x65500 are not even accepted. When I press F9, a message pops up
"Couldn't save screenshot: Negative capacity: -14151888"

I use Photo Paint to view the images, have 8gb ram, and a full TB left in my hard drive.
Thank you.

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