Experimetal rendering engine for loading and displaying Gltf models as shown below.
- Physically Based Rendering
- Image Based Lighting using Split Sum Approximation
- Job-based renderer with parallel recording and submission
- Normalmap and Roughness map filtering using von Mises-Fisher convolution
- MSAA
This project uses Cmake with Visual Studio.
After cloning, update submodules: git submodule update --init --recursive
Then open the project root folder in Visual Studio to build.