athuyaoo / harpasnival Goto Github PK
View Code? Open in Web Editor NEWGame made for SLF
Game made for SLF
Daniel to design the VFX, Thuya to implement it
Decision: implement a victory screen like as in Angry Birds
Roll the credits after the ending scene.
Update credits with newest contributions from Abner and CG, as well as the two new songs
Sneaky Snitch by Kevin MacLeod (in ending dialogue)
Dinotorial by Cheng Geng, arranged by Hagu-nyan (if you do use it, probably as credit screen music?)
See level 12. I've managed to think of a harder variant but the solution can't be implemented because of this. Maybe a button to kill all balls on screen?
Level selection screen
Fix main menu UI moving diagonally
Increase ball colours to be brighter so that it's more visible? Your call
The sprite can be found in feat-art (which has been merged, I think). It activates hoops when there is a player or hoop placed over it, and deactivates when there is nothing. Deactivated hoops will destroy balls on contact instead of letting them pass through
I'm not sure if this is fixed but it seems like it is not?
See Discord. Anything that's not specified is up to your own discretion
Idle, walking, throwing, jumping
Adjust music? Return to main menu? Loading screen? Transition to next level?
Lock the later levels if the earlier levels are not completed, or at least provide a way for me to implement it
Add WASD as an alternative movement. I realised that this game is played with left hand on keyboard, right hand on mouse.
(Optional) Should we add additional keybinds for left-handed people (left hand on mouse, right hand on keyboard)?
Also, change ball colours so that they match exactly the colours of the ties. Colours: ca6af2 (purple), 0000c1 (blue), d71a1a (red)
(Optional and tedious) Ball textures should match as well? Or is this intractible to pull off?
I realised that otherwise, hoops cannot direct balls in the lower left and lower right directions
I've forgotten the exact detail of the bug but at times, you can pick up a center hoop so that the top hoop will be left midair.
I've decided that you can walk through pillars because if they respawn into the player, that would cause some bugs which I'm too tired to figure out how to handle
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