Giter Site home page Giter Site logo

atomicstrykers-codedump's People

Contributors

atomicstryker avatar prodigysim avatar

Stargazers

 avatar  avatar

Watchers

 avatar

atomicstrykers-codedump's Issues

Ready-up not working in all versus based game modes

What steps will reproduce the problem?
1. Play a versus based mutation (some people said even realism-versus wasn't 
working correctly)

What is the expected output? What do you see instead?
Ready-up to function as it does in versus mode.

What version of the product are you using? On what operating system?
Current version, any OS.

Please provide any additional information below.
I made a patch that removes the scavenge/versus check from compReady.  Seems to 
function as it would in versus for all other game modes (I even tested campaign 
mode, but not survival).
This way it offers a bit more compatibility, and the plugin only needs to be 
changed for the occasional mutation it doesn't work in instead of adding every 
mutation it does work correctly in.

Original issue reported on code.google.com by [email protected] on 1 May 2011 at 11:02

Attachments:

Various issues

here is what i've fixed:
-Pauses counter isn't reset on each pause now
-Survivor's hp no longer increase on r-up when being hitted in the back by mobs
-Scavenge warmup now works properly
-Alltalk is now enabled on pause

Original issue reported on code.google.com by [email protected] on 15 May 2012 at 4:56

Attachments:

GoingLive activates prematurely in l4dready

To reproduce:
1. Put 9 players in the server
2. Have one player on team 2 or 3 ready up, then move to team 1
3. Have the extra player in spectate move to the the empty slot on team 2 or 3.
4. Have 7 of the players on teams 2 and 3 ready up.
5. Game will go live.

Players in spectate are not counted as humans, but their ready state is still 
recorded. If a client readies up while on the team, then moves to spectator, it 
influences the ready counts.

Fix: Change checkStatus calcuation of number of ready players to check 
spectator teams.

Attached: Bugfix

Original issue reported on code.google.com by [email protected] on 7 Oct 2010 at 5:13

Attachments:

L4DReady: Player command functions called twice when used via chat

When !ready, /ready, !sm_ready, or /sm_ready is used to go ready, it is 
interpreted by both the sm_ready command callback and the Command_Say function. 

This results in unnecessary calculation and chat spam when players ready using 
chat.

Fix: Simply return plugin_handled on known commands to block chat, and let the 
command callback handle parsing the command.

Attached: Patch to make l4dready only block text for basic chat command 
structures, and not call readyUp etc

Original issue reported on code.google.com by [email protected] on 7 Oct 2010 at 6:06

Attachments:

L4DReady: Ready status doesn't update when people move to spectate

What steps will reproduce the problem?
1. Run l4dready with a lower player limit (e.g. minimum_players 2 for 1v1)
2. Have 3 people on teams, two readied up
3. Last unreadied player moves to spectate

Game should go live, since two players (minimum) are readied and there are no 
non-readies. This does not happen.

Patch attached to fix issue

Original issue reported on code.google.com by [email protected] on 24 Oct 2010 at 7:20

Attachments:

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.