Comments (2)
Git-cloned today; yes, the wglext issue was finally gone. Thanks.
from doom64ex-plus.
The latest master branch fixes this. I have wrapped wglext.h within a _WIN32 macro and the same for the vsync settings.
#ifdef _WIN32
wglSwapIntervalEXT(v_vsync.value);
#else
glXSwapIntervalSGI(v_vsync.value);
#endif
Since GNU/Linux provides glext within the OpenGL headers and libraries by default, there is no need to do anything. It should go fine out of the box. If it still does not, I will take a look. On an Ubuntu system and Debian Unstable it is ok.
I don't use Debian stable, I'm on Debian Unstable and so this is why I stopped providing Linux builds, because I cannot guarantee the GLIBC version to be compatible.
from doom64ex-plus.
Related Issues (20)
- Segmentation Fault in the last build HOT 10
- [Feature] Disable quick save/load prompts HOT 2
- Build.sh can't find package Fluidsynth on Ubuntu 22.04
- [Bug] "Decoy" soldier in Level 21: Pitfalls HOT 5
- [Bug] Gameplay demos broken HOT 3
- [BUG] Black lines appearing on screen HOT 5
- Inconsistent scaling of screen elements HOT 6
- [BUG] Choppy frame rate, makes game unplayable HOT 21
- AArch64 doesn't build a binary HOT 6
- Reduce keypresses in menus by properly using keyboard accelerators
- Add versioning to the Windows executable HOT 2
- Sometimes sound disappears HOT 4
- Linux build.sh Compile Error HOT 4
- W11 Windows Defender detects DOOM64EX+.exe v3.6.5.8 as infected with Trojan:Win32/Wacatac.B!ml (false positive) HOT 1
- Wrong help text in Display for "Accessibility" and "Apply settings" menu entries HOT 1
- Steam achievement support
- Gamepad support for Steam Deck HOT 2
- [Feature Request] Colored blood for Hell Knight, Lost Souls and Nightmare Imps.
- Appreciation HOT 5
- It's a pity that this project is cancelled.
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